Gran Turismo 6 officially announced, debut details revealed

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Sony and developer Polyphony Digital have today confirmed last week’s reports and formally announced Gran Turismo 6.

The latest addition to the long-running PlayStation-exclusive realistic racing series will become available during the ‘Holiday’ of 2013, and will launch on PlayStation 3.


Speaking during the 15-year anniversary event held at Britain’s historied Silverstone racing circuit recently, Gran Turismo creator and legendary game developer Kazunori Yamauchi explained the focus of his next racer:

“It is amazing to think that it is 15 years since we first released Gran Turismo. Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream.  We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform.

“However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!”

Since its debut in 1998 on the original PlayStation, the Gran Turismo series has sold 70 million units around the world (half of which were sold Europe), becoming the most successful PlayStation franchise ever.

New Levels of Authenticity

Polyphony promises “new levels of authenticity” with Gran Turismo 6, as well as new cars, tracks and an all-new user interface. Polyphony has built a new “compact” game engine to power GT6, which will also allow for greater flexibility to expand the game via downloadable content and improve connectivity between it and other devices, including smart phones and tablets, with a greater focus on social and community functionality than any Gran Turismo before it.

This connectivity will be demonstrated with the release of a “mobile version and web application version of GT6,” with the express purpose of enjoying “Gran Turismo’s massive community space.”

The Cars, the Tracks and the Future

If you were a fan of Gran Turismo 5, you’ll be pleased to know that all of the tracks and cars from that game will be included in Gran Turismo 6, but with new additions to the franchise we’ll have access to 1200 cars at launch while new motors will be added online.

“Several thousand aerodynamic parts and custom wheels will be available for almost all cars,” writes Sony, “and players can personalize their own custom cars in game to the greatest ever level possible.”

In addition, seven new locations will be added to Gran Turismo 6 over the previous instalment in the series, taking the unique track count to 33 (nice!), with 71 different layouts as well (19 of which are brand new). Like the car list, new tracks will be added online, but you’ll be able to create your own tracks in the improved course maker tool which will provide new scenery “spanning several tens of square kilometres including the magnificent backdrop of Andalucía.”

Gran Turismo 6 – Debut Screenshots

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The Virtual and the Real Merge

As in previous instalments of the Gran Turismo series, Sony and Polyphony has partnered with real world automotive companies that are set to “blur the line between the virtual and real,” and we’ll find out more about those partnerships at launch:

“Not least of these is GT Academy, collaboration with Nissan to unearth real racing driver talent that first ran in 2008,” which is set to return in 2013 for “its biggest ever year,” says Sony. Entry to this year’s talent search will be available by playing the Gran Turismo 6 demo, available in July.

Polyphony has also partnered with tyre manufacturer Yokohama Rubber and suspension company KW Automotive to act as technical development partners to help improve the physics engine for Gran Turismo 6, as well as the game’s tyre and suspension simulations.

Look forward to more information emerging on Gran Turismo 6 at E3 and gamescom this year – we’ll be there to bring you the news straight from the floor. Here’s the game’s debut trailer:

Gran Turismo 6 – Announcement Trailer

We’re Not Done Yet

Here’s a list of cars that were featured in the Gran Turismo 6 demo, which was playable at today’s 15-year anniversary event:

New to Gran Turismo 6:

– Tesla Motors Model S Signature Performance ’12

– Nissan GT-R Nismo GT3 N24 Schulze Motorsport

– Mercedes-Benz SLS AMG GT3 ’11

– Light Car Company Rocket ’07

– KTM X-BOW R ’12

– Ferrari Dino 246 GT ’71

– Alfa Romeo TZ3 Stradale ’11

– Alpine A110 1600S ’68

– Audi Sport quattro S1 Rally Car ’86

Previously seen in Gran Turismo:

– Acura NSX ’91

– Ferrari 458 Italia ’09

– Ford GT ’06

– Lamborghini Countach LP400 ’74

– McLaren MP4-12C ’10

– Nissan 370Z (Z34) (GT Academy Version) ’08

– Nissan 370Z Tuned Car (GT Academy , Version) ’08

– Nissan GT-R Black edition (GT Academy Version) ’12

– Nissan Leaf G (GT Academy Version)

– Toyota 86 GT ’12

And if you didn’t want to read all of the information above, here’s a handy summary provided by Sony:

New Game Engine

– Refactoring

– Compact, nimble operation

– Flexible expandability

– A new rendering engine that pushes the limits of the PS3

New Physics Engine

– New suspension and kinematics model

– New tyre model

– New aerodynamics model

– Technical partnership with Yokohama Rubber and KW Automotive

1200 Cars, abundant custom parts, and on-going DLC

– From historic cars to the latest racing cars, the game contains a total of 1200 cars.

– Multiple aerodynamic parts and custom wheels will be available for almost all cars.

– Players can create their own personalised custom car in the game.

– Cars will be continually added online

33 locations, 71 layouts

– 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)

– More new tracks will continue to be provided online

New Course Maker

– Massive scenery spanning several tens of square kilometers

– A new course generation algorithm

Community/Club/Race Organizer

– Players can form their own communities

– Various community levels from local and domestic to global

– Players themselves can create and manage their own online events

New User Interface

– Balancing directional key operation and touch operation

– Quick response

– Shortening of loading times

Multi Device Compatibility

– PlayStation

– Smart Phone

– Tablet

– PC

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