Review

Rayman Fiesta Run

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Rayman Fiesta Run is a follow-up to last year’s popular endless runner Rayman Jungle Run. The game is powered by the same UbiArt Framework engine behind the last two Rayman games on consoles and reuses a number of assets from Rayman Origins.

What You Need to Know

Just like its predecessor, Rayman Fiesta Run features a simple two-button control scheme allowing you to perform a variety of actions such as jumping, punching and gliding. Your character will automatically run from one side of the screen to the other to avoid obstacles, defeat enemies and collect in-game currency called Lums which require carefully timed button presses.

The game features 76 levels to unlock along with new playable characters and artwork, so seeing everything that Rayman Fiesta Run has to offer will take between five and ten hours depending on your skill level.

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What’s New?

Rayman Fiesta Run introduces a number of new features that weren’t present in Rayman Jungle Run. Besides a larger roster of playable characters, you can now slide, swim, shrink and move between the foreground and background layers of a level by bouncing on blue mushrooms. Also new is the option to purchase and equip various power-ups before dashing off at the start of a level, which include hearts that shield you from enemy attacks and spiky obstacles, along with a marker that indicates the best route through a level.

This marker will even show you exactly where you need to jump, punch and glide to collect all 100 Lums in a level, although the action often moves so fast that it’s difficult to follow these instructions without being slightly wayward at some point during the stage. If you succeed in collecting all 100 Lums in a level then you’ll unlock its remixed, more difficult ‘Invasion’ mode version that gives you a chance to free four more Teensies and unlock new levels, playable characters, Lums and wallpapers in the process.

What’s the Same?

The control scheme in Rayman Fiesta Run is identical to its predecessor and the majority of its assets are taken straight from Rayman Origins. The game also features four race levels that feel similar to the extreme weekly and daily challenges in Rayman Legends since your times are posted on online leaderboards. Rayman Fiesta Run treads very familiar territory for the most part and fans of the series should feel right at home with the basic flow of gameplay despite not being able to control the speed and direction of their character’s movements.

You’ll Enjoy Rayman Fiesta Run If You Liked…

… Rayman Jungle Run. Last year’s mobile hit is strikingly similar to this sequel so if you’re looking for more of the same then you can’t go wrong with Rayman Fiesta Run.

… Rayman Origins. Most of the environments, music, enemies and animation in Rayman Fiesta Run are reused from Rayman Origins, so this game often feels like an expansion of Origins despite having a different control scheme.

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What I Liked

- 5.) Rayman Fiesta Run takes up a lot less space on your tablet or smartphone than you would think – just 88MB.

- 4.) The game’s world map is cleverly designed, with each Teensy you rescue forming part of a shape that culminates in a skull containing the ‘Land of the Livid Dead Island’ race levels.

- 3.) The controls feel very responsive for a touchscreen based game, and you can switch them around if you’d rather use your right thumb to jump.

- 2.) Some of the levels in Rayman Fiesta Run move along at an exhilaratingly brisk pace requiring you to be at the very top of your game.

- 1.) The game is priced at just $2.99 and doesn’t require any in-app purchases to complete.

Favourite Moment

There’s nothing like the thrill of collecting every single Lum in a particularly difficult level after multiple failed attempts, and knowing that you’ve unlocked a brand new Invasion mode level to put your skills to the test.



What I Didn’t Like

- 4.) The game suffers from occasional slowdown at this stage, even when it was the only app running on my iPad 4.

- 3.) I was sad to see that the princesses from Rayman Legends weren’t included as playable characters in this game. These are some of the coolest characters in the series so leaving them out definitely feels like an opportunity missed.

- 2.) Rayman Jungle Run was based on Rayman Origins environments so I was disappointed to learn that Rayman Fiesta Run also reuses assets from this game rather than tapping into the vast potential of the worlds created for the more recent Rayman Legends.

- 1.) If you’re attempting to unlock the Invasion mode levels then it can be frustrating having to constantly restart a level whenever you miss even a single Lum.

Least Favourite Moment

Running out of Lums is a somewhat frustrating experience since they’re required to purchase power-ups that are practically mandatory for the game’s latter, more difficult levels. Thankfully you can import some of your Lums from Rayman Jungle Run on iOS, or replay a couple of levels to earn some more. Also, if you press the restart icon just before the level restarts automatically following a missed jump or similar error, you can retain the last set of power-ups you purchased.



What’s Extra?

Once you’ve set a good time on the four available race levels you can concentrate on increasing your Lum balance allowing you to purchase new playable characters and a wide selection of wallpapers. There were a number of free levels released for Rayman Jungle Run post-launch so hopefully Ubisoft follows this trend with Rayman Fiesta Run as well.

The Bottom Line

Rayman Fiesta Run may feel very familiar to fans of the Rayman series but the game is a blast to play and worth every cent of its asking price.


Rayman Fiesta Run was reviewed on the iPad 4


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