Assassin’s Creed III: Liberation is the kind of portable title that’s only possible on the PS Vita thanks to the handheld’s dual analog sticks and its ability to run the same engine as Assassin’s Creed III on PlayStation 3. While it feels like a proper Assassin’s Creed title in many respects, certain elements have been simplified or left out entirely leading to a watered down experience compared to the likes of Assassin’s Creed II.
The multiplayer mode that Assassin’s Creed fans know and love is one of the most glaring omissions and in its place is a strange social game that wouldn’t seem out of place on Facebook.
Assassin’s Creed III: Liberation was developed by Ubisoft Sofia – a studio based in Bulgaria whose previous work includes Prince of Persia Trilogy HD and Ghost Recon: Shadow Wars. Usually, Ubisoft employs the services of multiple studios to develop its Assassin’s Creed titles but with AC III: Liberation only Ubisoft Sofia was tasked with crafting the game. The studio was clearly on a tight schedule to release AC III: Liberation alongside AC III because the game has an uncommonly high number of bugs and glitches that could have been ironed out if the developer had been granted a few more months to complete the project.
Furthermore, the AnvilNext engine that AC III: Liberation runs on doesn’t seem to have been fully optimised for PS Vita since the game runs at about five to ten frames per second slower than its console counterparts. While this doesn’t have a significant impact on gameplay, it certainly makes getting from point A to point B feel more sluggish than it should.
AC III: Liberation takes place during a similar timeframe to AC III (late 18th Century) and is set predominantly in New Orleans during a period when slavery was still common practice. The game’s protagonist is a young woman called Aveline de Grandpr