Ubisoft clarifies Watch Dogs’ resolution and frame rate on PS4 and Xbox One, new trailer released

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Earlier this week a Watch Dogs listing on the official PlayStation website claimed that the game’s PS4 version runs at 1080p and sixty frames per second. Now Creative Director Jonathan Morin has laid this rumour to rest by revealing the exact resolution and frame rate that both new-gen versions of Watch Dogs run at.

According to Morin, the game will feature a native resolution of 900p on PS4 and 792p on Xbox One, with both versions running at thirty frames per second. He explained the reasons for these specifications on the Ubisoft Blog:

“Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games. But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution.

“People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

Ubisoft also released a lengthy new trailer for Watch Dogs previewing some of its characters, story elements and gameplay features. Check it out below:

Watch Dogs will be released on May 27th across PS4, PS3, Xbox One, Xbox 360 and PC. A Wii U version is also in development. Head over here for El33tonline’s previous coverage of this ambitious new IP from Ubisoft.

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