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DriveClub director details reason for delay, PS Plus edition available at launch

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DriveClub may have infamously suffered a delay past the launch of the PlayStation 4 in late 2013, but now that the realistic racer has a firm October release date the development team at Evolution Studios is confident in their game – a team described as “extremely talented and hard-working” by the new project director Paul Rustchynsky.

DriveclubSS_001

Writing on the PlayStation Blog, Rustchynsky spoke about the one main reason for the delay of DriveClub from November 2013 all the way into October 2014: “We wanted to make sure we got one important feature right,” he says.

What is this important feature? The dynamic menu. Rustchynsky explains:

“The dynamic menu is key to how much fun you’re going to get out of the game because it is the glue that connects you to everyone else in the DriveClub community. Whenever you fire up the game; between every race you play, and when you log in to DriveClub on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it’s where you discover what to play, and who to play with.”

Rustchynsky also ran through a few of improvements that the team will be bringing to DriveClub thanks to the game’s delay, namely:

Visuals

“We’re constantly improving how stunning the game looks as we continue to optimise visuals and find new ways of pushing the PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.”

Audio

“It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game and we’re going to put together videos that focus on this.”

Driving

“It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.”

Clubs

“We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6 on 6 club races).”

Tour

“The difficulty curve for the campaign mode is becoming even smoother as we continue to optimise the vehicle handling and also refine the game’s AI for non-player racers.”

Cars & Tracks

“More time means more staggeringly detailed cars and exciting tracks too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.”

DriveClub PS Plus Edition

Rustchynsky concluded his post on the PlayStation Blog with great news for PlayStation Plus members:

“I’d also like to confirm that the PS Plus Edition of the game will be available on the same day as the full release. Offering a selection of cars and tracks from the complete version, we think it’s the perfect way for those new to the genre to get an idea of what the full Driveclub experience is all about. Look out for more details on the PS Plus Edition very soon.”


Excited for DriveClub?

It’s out on October 7th in North America, October 8th in Europe and October 10th in the UK, exclusive to PS4.

Watch the latest impressive trailer for the game over here, don’t miss El33tonline’s previous and continued coverage of the impressive looking racer, and read over our hands-on preview and eyes-on report of the game from last year.

Source: European PlayStation Blog


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