Firewatch is the first game from indie dev supergroup, Campo SantoWritten by: / / 3 Comments
What do you get when you throw together a group of highly talented artists and game developers with the aim of creating something fresh and different?
Well, for one thing you might get a development studio as full to bursting with ability as Campo Santo, but you might also just get a game by the name of Firewatch.
Campo Santo is a veritable independent developer supergroup comprising artist and illustrator Olly Moss, former Telltale developers Jake Rodkin and Sean Vanaman, Nels Anderson from Klei Entertainment, 2K Games veteran Will Armstrong, Double Fine stalwart Jane Ng, as well as musician Chris Remo, all of whom have been working in secret for months (and even longer) on Firewatch, a game the team describes as a singleplayer, first-person exploration mystery set in the wilderness of Wyoming in the US.
In Firewatch, you play as a fellow by the name of Henry who has escaped the hustle and bustle of everyday life to become a fire lookout in the forests of Wyoming. It’s up to Henry to spot smoke from his lookout point high on a mountain top in order to act as an early warning indicator for the possibility of fire in the wilderness below during an “especially hot and dry summer.”
Your only contact with the civilised world is Delilah, your supervisor on the job, who is always available to speak to over a small handheld radio:
“But when something strange draws you out of your lookout tower and into the world,” Campo Santo writes, “you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.”
You can keep up with the development of Firewatch at the Campo Santo blog, but we’ll definitely be keeping a close eye on the game as we find out more.
What do you think of the premise of Firewatch so far?