Titanfall season pass and post-launch DLC confirmed, free features to come, tooWritten by: / / No Comments
Respawn Entertainment’s Vince Zampella has confirmed Titanfall players will have the opportunity to buy a season pass of downloadable content for the game, with both free and paid DLC to be offered for the mech-based first-person multiplayer shooter post launch.
Speaking with Gamespot recently, Zampella confirmed that the team plans “to do DLC to support the game. We’re going to do paid DLC. We’re also going to do free updates.”
Zampella also mentioned that Respawn will be adding features to Titanfall that the team wasn’t able to get into the final game, “so we’ll add private matches and things like that for free,” he said. The studio head was also keen to assure us that while there won’t be microsotransactions in Titanfall, there will be a season pass of DLC because “if you buy it up front, you get a deal […] So, you know, a season pass is just, buy it up front and get a better price.”
Xbox 360 Progress Report
Following the delay of the Xbox 360 version of Titanfall, pushing the release of this version of the game back two weeks, it was assumed that the delay was due to issues of the all-important ‘polish,’ with conspiracy theories pointing to co-marketer Microsoft aiming to make the Xbox One version of Titanfall more desirable for console players. Zampella spoke about how a day one patch for Titanfall on Xbox One is forcing the Xbox 360 edition to ‘lag behind,’ forcing Bluepoint Games to integrate any title update additions into its port.
Will the Xbox 360 and Xbox One versions of Titanfall be equal? Zampella said that “[the] goal is to get it as close as possible. Obviously it won’t be exact. It’s on a less powerful system.” What about on-going support for each version of the game – will that be equal? “[We’ll] have to sit down with EA and talk about that, but my assumption is yes,” says Zampella.
Zampella also reiterated Respawn’s decision to focus on the multiplayer of Titanfall, as opposed to crafting a full solo campaign with online play included, similar to Call of Duty or Battlefield, saying that the decision was based on “looking at where people spend most of their time.” Zampella said:
“Generally, people burn through a single player campaign as fast as they can, you spend 5-6 hours, and 80% of the work goes into that. And then you go and spend 100 hours in this thing that gets bare bones – it’s the minimum you can get away with.
“For us, it was about pushing the boundaries of what multiplayer is. So let’s take all that great single player stuff, build up the world – that world that you’re going to spend a hundred hours in should be the most full-featured.”
Do you agree with the practice of season passes, and do you think Respawn should have worked on a singleplayer campaign to accompany the game’s multiplayer focus?
Titanfall is out on Xbox One and PC on March 11th in North America, March 13th in Europe and March 14th in the UK. The Xbox 360 version is out on March 25th in North America, and March 28th in the UK and Europe following a delay.
The previously announced collector’s edition recently got a glorious unboxing video to showcase its contents – take a look over here. Titanfall also recently got a pulse-racing launch trailer, which you can watch here.
Have you waded through El33tonline’s already extensive current and continued coverage? You can find even more videos, screenshots and details. Also don’t miss El33tonline’s hands-on preview of Titanfall, as well as our impressions of the game from E3 2013, and our in-depth interview with producer Drew McCoy.