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Titanfall developers discuss chasing perfection under pressure

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We were treated to a terrific and rather candid video interview recently as members of Titanfall developer Respawn Entertainment spoke about the studio’s humble beginnings in an office space hardly conducive to efficient and creative videogame development – watch that over here.

Today, however, EA has released another interview video where Titanfall developers discuss the team’s approach to creating the game with the pressure of fan expectations looming over them while also living up to their own expectations for what they believe to be the best experience that they can deliver.

It’s all very interesting, so don’t miss it below:

The Titanfall Journey


Titanfall is out on Xbox One and PC on March 11th in North America, March 13th in Europe and March 14th in the UK. The Xbox 360 version is out on March 25th in North America, and March 28th in the UK and Europe.

A beta test for Xbox One and PC has also been announced, while the Xbox 360 version of the full game has been delayed.

Have you waded through El33tonline’s already extensive current and continued coverage? You can find even more videos, screenshots and details. Also don’t miss El33tonline’s hands-on preview of Titanfall, as well as our impressions of the game from E3 2013.


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