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EA Sports UFC roster boosted with more fighters, fresh screens showcase their mugs

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It feels like an age ago that EA announced the publisher had claimed the rights to develop games based on the Ultimate Fighting Championship license, and it was exciting being in the audience at E3 2012 when Dana White appeared on stage to co-reveal the partnership, but even as we approach the game’s launch in the ‘Spring’ of this year on Xbox One and PlayStation 4, I still feel as though I hardly know all that much about the game.

To begin to remedy the situation, EA recently released a collection of new EA Sports UFC screenshots to accompany the announcement of new additions to the fighter roster – see who has been newly confirmed for the game below:

- Forrest Griffin
- Leonard Garcia
- Chan Sung Jung
- Costas Philippou
- Demetrious “Mighty Mouse” Johnson
- Antonio Rodrigo “Minotauro” Nogueira
- “Suga” Rashad Evans
- Chael Sonnen
- Anderson Silva

EA Sports UFC – Fighter Screenshots


In case you missed the previously released trailer for EA Sports UFC, you can catch up with that below and absorb information on the features that EA is promising for the game a little further down the page:

EA Sports UFC – Vision Trailer


MMAi

A mixed martial artist’s mind is as important as his heart. Every licensed fighter in the game will have changing goals and fight plans, based on their real-life tendencies and each fight situation.

Real-Time Exertion

Real-Time Exertion brings each moment of action to life in your gameplay experience. Through real-time vein popping, skin discoloration, muscle flex, as well as signs of fatigue setting in through the course of each round, players will witness the effort it takes to be one of the best fighters in the world.

Fighter Likeness and Facial Animations

Fighters in the game have been created from high-resolution 3D head scans to deliver revolutionary character likeness and authenticity. Powered by EA SPORTS IGNITE, new facial animation technology delivers more expression and emotion than ever before in gaming and will communicate an unparalleled sense of awareness and intelligence in the Octagon.

Full Body Deformation

The team that revolutionized sports by bringing authentic physics to Fight Night changes the game again with an all-new, full-body deformation system that moves and displaces the fighter’s flesh in real time. For the first time, the strength of every submission and power of every strike will truly make an impression.

Precision Movement

The Precision Movement locomotion system grounds the fighters, eliminating unrealistic slipping and sliding across the canvas. More realistic physics-driven movement delivers more realistic action as the overall transfer of energy from the ground up delivers more impactful and believable strikes and takedowns.

Dynamic Striking

A dynamic environment allows players to pull off jaw-dropping moves using the Octagon, including roundhouse kicks, superman punches and much more. Combine those abilities with the best striking technology in the industry and that one perfect strike could change the fight.

Strategic Submission Battles

EA SPORTS UFC reinvents the ground game to create a battle for position and control that captures the strategy of a submission battle. Like the real sport, in EA SPORTS UFC fighters will work through multiple stages as they work to advance or escape from a fight-ending submission.

Real Damage

EA SPORTS UFC introduces a non-linear damage system which can result in big damage coming from a single strike. The system produces a greater variety of cuts and contusions that is true-to-life and has never been possible in a simulation fighting game.


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