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Battlefield 4 patch released for PS4 – what has DICE fixed this time?

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[Update]

DICE has also sent out a patch for the PlayStation 3 version of Battlefield 4 – get those patch notes below.

[End of Update]

Battlefield4Artwork

Battlefield developer DICE has smashed into 2014 full of newfound vigour having recently released a brand new patch for the PC version of Battlefield 4 before rolling out a title update for the PlayStation 4 version of the game.

DICE has also confirmed that all platforms will be addressed this month with updates, so your platform of choice should be receiving a patch in the next week or so, too. What’s been fixed with the PS4 edition of the Battlefield 4 patch, though? Let’s take a look:

Battlefield 4 – January 14 PS4 Game Update Notes

– Various fixes for improving general stability
– Fixed flickering in map and minimap on Rouge Transmission and Operation Locker
– Fixed issue with player spawning under the map in Lancang Dam
– Increased damage by 25% for the Stealth Jet 20mm cannons
– Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
– Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
– Fix for friendly marker not always showing when needed to, resulting in players shooting team members
– Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
– EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese
– Fix for bug where it looked like soldier was dying with 1 health instead of 0
– Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done


Battlefield 4 – January 14 PS3 Game Update Notes

– Various fixes for improving general stability
– Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
– Fix for bug where it looked like soldier was dying with 1 health instead of 0
– Fixed a bug where players’ rank icons on the scoreboard would not be updated
– Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
– Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)
– Fix for friendly marker not always showing when needed to, resulting in players shooting team members
– Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
– Increased damage by 25% for the Stealth Jet 20mm cannons
– Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile
– Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
– Fixed camera glitch when switching weapons while moving in crouch
– Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
– China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
– Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

Can you spot anything that you’ve been waiting on DICE to fix? Have you noticed a significant improvement on the game since launch in 2013?



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