inFamous: Second Son will also include moral choices that affect the storyWritten by: / / 3 Comments
The inFamous action adventure series from Sucker Punch has in the past included light, binary moral choices with outcomes that not only affect the kinds of powers that you’re able to use, but also inform how characters and the world react to you.
When speaking with Sucker Punch developer Darren Bridges at E3 2013, we learned that the team was at that time still working on the way these moral choices would manifest in inFamous: Second Son, while these choices will affect your powers as well as your relationships with others in the game. Bridges wasn’t ready to commit to saying how you would choose your alignment, though, either with direct in-game choices or through a more natural progression path determined by your actions instead.
In an interview with VG247, however, Sucker Punch developer Nate Fox has shed a little more light on the how’s and what’s of Second Son’s moral choices, saying:
“The choices you make along the way will not only impact Delsin’s story,” said Fox, “but also the way that his powers mature and evolve, and the way other characters around you evolve and change. It’s very, very different. You’ve got to play the game twice to see it all.”
Your in-game choices will affect which narrative path you’ll move through and although it won’t be immediately obvious how your decisions will change the world, Sucker Punch is keen to make sure players know on which side of the ‘Good’ versus ‘Evil’ path they’ve set themselves along:
“We try and make it pretty clear when you’ve done something evil, mainly because it really sucks when it’s nebulous. It’s not fun to feel like, ‘Well I think I did the right thing in that videogame,’ because there’s so much you have to understand about the rules of the world, your abilities, what the mission is asking you and all of that stuff,” Fox continued.
“We try to cut down on ambiguity as much as possible, but at the same time we try to put situations in front of the player that are frankly tough, because that’s what games are good for; they can transport you to places you’ve never been and let you do things you’ve never done before.”
Did you enjoy the moral choices you were presented with in inFamous and inFamous 2, or do you hope these decisions will be less black and white in inFamous: Second Son?
Be sure to read the rest of the interview with Nate Fox over here where he describes how skateboard games and Spider-Man influenced Second Son, plus more besides.