The world wasn’t ready for a disc-less Xbox One, says MicrosoftWritten by: / / 2 Comments
From the announcement of the Xbox One until its eventual launch on November 22nd, Microsoft’s technology and software teams were faced with nightmare level challenges as potential consumers voiced their concerns over the company’s direction, not least of which was the need to shift towards a box that didn’t require regular checks online to effectively make it an online-only device.
During the design phase of the Xbox One, however, the teams naturally faced hundreds of different challenges, too, with questions raised over whether or not the Xbox One should be a digital-only disc-less device.
Speaking to OXM, Microsoft’s Phil Spencer revealed that there was a real chance that Xbox One may have ended up as a disc-less console, but due to growing sizes of games and the resultant downloads necessary to pipe these games onto the machine, the decision was made to include a Blu-ray drive to install the tens of gigabytes that make up modern day titles:
“Obviously, after the announcement and E3, there was some feedback about what people wanted to change,” said Spencer. “There was a real discussion about whether we should have an optical disc drive in Xbox One or if we could get away with a purely disc-less console, but when you start looking at bandwidth and game size, it does create issues.”
The push towards a digital-only device may have even informed some of the teams’ other decisions regarding what Spencer calls the “digital ecosystem,” but in the end Xbox One was beefed up with a disc drive:
“So we decided – which I think was the right decision – to go with the Blu-ray drive and give the people an easy way to install a lot of content,” Spencer continued. “From some of those original thoughts, you saw a lot of us really focusing on the digital ecosystem you see on other devices – thinking of and building around that.”
Are you keen to embrace a digital-only future as far as your gaming is concerned, or do you think the world is still years away from properly diving into such a bandwidth heavy vision?