Gran Turismo 6 microtransactions are for “busy people,” says Sony’s Shuhei Yoshida, “not a bad thing”

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Gran Turismo 6 recently raised some eyebrows following a confirmation that the racer would include time-saving microtransactions, essentially letting players buy in-game credits with real money in order to afford some of the game’s more expensive and exotic cars. Here’s the run-down of the microtransaction price increments officially announced by Sony:

- 500,000 In-Game Credits (£3.99/€4.99)
- 1 million In-Game Credits (£7.99/€9.99)
- 2.5 million In-Game Credits (£15.99/€19.99)
- 7 million In-Game Credits (£39.99/€49.99)

The average price for upper tier cars ranges between 100 000 and 200 000 in-game credits, which means that for £3.99 you’ll be able to buy about three cars without having to grind out races and events to afford them. What about further along the price range?

According to a recently released video (watch below), the most expensive car in the game, the Jaguar XJ13, will run you 20 million credits – a total of almost £120. For a single car:

Gran Turismo 6 – In-game Dealership Video

Naturally, players and prospective Gran Turismo 6 owners, including El33tonline’s own Tom, have spoken out against the microtransaction system in the game, to which president of Worldwide Studios at Sony Computer Entertainment, Shuhei Yoshida, has responded on Twitter, saying:

When pressed further about the value of microtransactions and where they are appropriate, Yoshida wrote:

What do you think about the inclusion of microtransactions in a full-price game Gran Turismo 6, or any other title? Are they heinous or have developers simply not yet found a good way of implementing them without seeming like a cash grab?

Gran Turismo 6 is out tomorrow, December 6th, around the world and exclusive to PlayStation 3. Check out El33tonline’s extensive previous and continued coverage of the racer to convince yourself if it’s worth your play time, or microtransaction cash.

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