Is this a game… or is it real? What’s the difference between the latest batch of environment screenshots for Metal Gear Solid V, and reality? Even though it’s still possible to tell the two apart, the lines are beginning to blur.
While elements like texture quality, the breadth of shiny specular highlights and the degree to which normal mapping is used to bring out details are all important to creating a realistic videogame image, the way lighting is handled is absolutely key and a huge contributor to the illusion of reality.
But do you know what ruins that photorealism? Videogame characters.
That’s according to development luminary Hideo Kojima, who says that the team at Kojima Productions is “aiming for photo-realistic graphic quality in MGSV,” but once protagonist Snake is placed in the scene “such reality [is] lost.”
“That’s my headache,” he wrote on Twitter recently, obviously frustrated.
Look over the latest batch of Metal Gear Solid V screenshots below to see environments from the game sans Snake, and while there aren’t any prizes for picking out the differences between videogame and reality, you’ll be hard-pressed not to be impressed by the strides Kojima Productions is making with FOX Engine:
Metal Gear Solid V – Environment Screenshots
What do you think of the shots?