As the war over next generation console visuals continues to rage on before the PlayStation 4 and Xbox One are even available, Infinity Ward’s Mark Rubin has dropped some ammunition onto the battleground with news of a disparity in resolutions for Call of Duty: Ghosts across both consoles.
According to Rubin, Ghosts will be native 1080p on PlayStation 4, but Xbox One is at 720p and upscaled to 1080p. Writing on Twitter, Rubin continued:
“We optimized each console to hit 60 FPS and the game looks great on both.”
No reason was given for this disparity.
In other news, reports are doing the rounds that the PlayStation 3 and Xbox 360 versions of Call of Duty: Ghosts multiplayer will be limited to twelve players online – six a side – which is down from eighteen players in previous editions of Call of Duty. Again, no reason has been provided as to why this might be the case (other than simple gameplay balancing for the game’s different modes).
Call of Duty: Ghosts is out on November 5th across Xbox 360, PlayStation 3, PC and Wii U, and will be a Xbox One and PS4 launch title in both the US and Europe.
Follow El33tonline’s extensive previous coverage of the game for news on the collector’s edition, interviews, screenshots and videos, which include an in-depth interview with Raven Software creative director Eric Biessman for his take on the changes to Call of Duty multiplayer this year, as well as our impressions of a presentation by Tina Palacios.
If you’re still playing Modern Warfare 3 and Black Ops 2, there’s an immense Double XP event on the go until the end of November 1st – take advantage now!