Originally due for release in late 2013 on PC, Xbox 360 and PlayStation 3, Hellraid has been pushed back into 2014 in order for developer Techland to make improvements to core systems, add features and create new game modes for the four-player (and first-person) dungeon crawling RPG.
Techland hopes to avoid making any compromises to its vision for Hellraid by giving the team more time to “implement new ideas and redesign those parts of the game that fans didn’t like while playtesting the game.” In a post on the official website, game producer Marcin Kruczkiewicz wrote:
“For example we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells.”
“Since we started developing Hellraid,” Kruczkiewicz said, “we have had a clear goal to create a game that we all would love to play. We wanted to pay tribute to the best aspects of classic titles we grew up on and enhance them with new ideas, modern technology and extensive co-op that would provide players with dozens or even hundreds of hours of pure and bloody fun.”
It is a pity, but if the game had released this late in the year it almost certainly would have been overshadowed by the launch of next-gen consoles and other higher profile titles, so this delay is welcome.
You can find out a lot more about this exciting (and gruesome) solo, multiplayer and co-operative dungeon crawler experience with El33tonline’s extensive previous coverage.