The PlayStation 4′s launch line-up arsenal is set to be headlined by Killzone: Shadow Fall, which will no doubt deliver the biggest, most explosive punch to the senses of early adopters this year acting as the console’s resident blockbuster action game for the time being.
In the run-up to launch in November (and December), the editor of Killzone.com, Victor Zuylen, has compiled a list of questions and answers that have most frequently popped up since the game’s reveal, beginning with the news that Killzone: Shadow Fall multiplayer won’t be exactly locked at 60 frames per second and that the game’s speed “may drop a few frames in extreme situations,” explaining that “[guaranteeing] a constant 60fps under such circumstances would’ve required undesired concessions.”
“We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle,” the post continued, “boasting a stunning level of detail in 1080p at 60fps, while still allowing 24 players and their drones (effectively 48 entities) to take part at once. We’re very proud of the results – when you move through the maps you’ll notice lots of intricate details, from beautiful reflective surfaces to individually moving leaves on the foliage.”
After answering a few more specific questions regarding classes and weapons in Shadow Fall, Zuylen wrote about the game’s network structure and its dedicated servers… or something like them:
“Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues.
“Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.”
You can read the full, extensive FAQ over here.
Killzone: Shadow Fall has been announced as a launch title for PlayStation 4, which is out on November 15th in North America, November 29th in Europe, December 6th in South Africa and February 22nd in Japan.
Peer through El33tonline’s vast stores of previous and continued coverage of Killzone: Shadow Fall including a look at the Season Pass, and read over our hands-on previews of the singleplayer and multiplayer portions of the game to see how it’s shaping up so far.
Source: PlayStation Blog