So far only three games have been released which use Ubisoft’s in-house engine, UbiArt Framework, but this number will grow to at least six by the end of next year with titles such as Rayman Fiesta Run, Child of Light, and Valiant Hearts: The Great War on the horizon.
If Rayman Origins acted as a proof of concept for the engine, then Rayman Legends tapped further into its vast potential by adding new features such as 3D bosses and dynamic lighting to the mix. The fact that both games run at 1080p and 60 frames per second on a variety of hardware is ample proof that Ubisoft is onto something special with UbiArt Framework, and that we’ll be seeing a lot more games using the engine in coming years.
Gaming website The Next Level recently interviewed two level designers from the Rayman Legends team who used the opportunity to showcase some of UbiArt Framework’s most appealing features. Take a look at the video below to see how quickly and fluidly levels created within the engine can be modified, and to get a fascinating look at how Rayman Legends’ levels were built:
Rayman Legends is out now for Wii U, PS3, Xbox 360, PC and PS Vita. Head over here for El33tonline’s previous coverage of this quirky platformer from Ubisoft Montpellier which includes our recent review.