The Call of Duty series may be known for its World War II, Cold War, modern-day and near future environments, but did you ever think we would be cast back to medieval days of towering castles and rolling hills of green?
Well, with Call of Duty: Ghosts we won’t actually be going that far back in Earth’s timeline, but Infinity Ward will be including at least one multiplayer map, Stonehaven, to provide something a little different for its players.
Speaking to Eurogamer, Infinity Ward’s senior community manager Tina Palacios said that the team is aware that they have to “cater to a couple of different types of gameplay and players in their habits,” which means taking into account people who “love to fight in close quarters, but we needed a big map.”
For inspiration, the team looked to Europe for ideas on the kinds of big maps that they could create, eventually settling on the idea of constructing a castle environment – Stonehaven was born:
“We always want to add a variety regardless of what the story setting may be,” said Palcios. “It’s evolved a lot over time. When we first made it we thought it would maybe be just a harbour with a bunch of ships on a sandy beach. Then it became what it is now. And we like the look much better than what we had in the past.”
What do you think of the potential for fighting through this decidedly larger castle map in Call of Duty: Ghosts multiplayer?
Call of Duty: Ghosts is out on November 5th across Xbox 360, PlayStation 3, PC and Wii U, and will be a Xbox One and PS4 launch title in both the US and Europe.
Follow El33tonline’s extensive previous coverage of the game for news on the collector’s edition, interviews, screenshots and videos, which include an in-depth interview with Raven Software creative director Eric Biessman for his take on the changes to Call of Duty multiplayer this year, as well as our impressions of a presentation by Tina Palacios.