A few weeks ago now we brought you the very first details on Child of Light, an ambitious and beautiful downloadable game being made within Ubisoft.
Despite enjoying the backing of one of the largest videogame publishers in the world, the approach to development has been decidedly ‘indie’ with a small, focussed team of extraordinarily experienced developers working together to create something extremely new and unique.
But what is Child of Light? Very simply, Child of Light is a side-scrolling action platformer with what appears to be light puzzle elements, but there are more than a few twists to raise the game above the ordinary.
Playing as Aurora, a fairy, you’ll find yourself in the intriguing world of Lemuria on a journey home, and on a quest to ultimately defeat the wicked ‘Black Queen.’ Aurora will be accompanied by Igniculus, a small flame that follows you around where ever you go to provide illumination and assistance while fighting off brutal and heinous enemies.
The most immediately striking aspect of Child of Light is the game’s visuals. Making full use of the UbiArt Framework (the game engine powering Rayman Origins and Rayman Legends), the technology behind Child of Light has allowed the game’s artists to create amazingly detailed and painterly illustrations to use as the game’s graphics, with the goal of playing a game using what would usually only be concept art.
Child of Light – Debut Screenshots
Once you dig a little deeper into the game, you’ll discover that Child of Light has heavy Japanese Role-Playing Game (JRPG) influences, from the structure of the story to the way battles play out in turn-based fashion, with what sounds like a very innovative way of handling combat.
While playing, Igniculus the flame cane even be controlled by a second player to help the primary player (controlling Aurora) with exploration and support in a fight.
Child of Light is due out in 2014 across PlayStation 3, Xbox 360, Wii U, PC, PlayStation 4 and Xbox One – watch the debut trailer below to see the painterly concept art visuals come to life, and read over the details we gleaned during a GDC 2013 talk hosted by the project lead, Patrick Plourde:
Child of Light – Announcement Trailer Beware of the Night