One of the titles showcased during the Xbox gamescom press briefing earlier today was Crytek’s Ryse: Son of Rome. Not only did we get a wealth of new information regarding the game’s combat system, but we also saw the new multiplayer Gladiator mode in action.
Gladiator mode is a co-operative multiplayer experience. It allows players to battle co-operatively with friends against an ever-changing horde of enemies. According to Crytek players will be able to customise their own unique gladiator using a large variety of armour, weapons, shields and consumables (elixirs with a temporary effect to improve health or allow instant kills). Gold will be rewarded from victories in combat, and then used to earn these items and also improve your stats (for example, focus, XP, crowd reaction and health).
Watch the trailer below:
Ryse makes use of dynamic tile sets of scenery to provide a “continuous stream of unpredictable challenges” in the Gladiator mode. These were inspired by the movable floor pieces which the Colosseum used to re-create historic battles. Crytek mentioned that “scenery hidden in the hypogeum literally erupts from the floor, providing players with settings ranging from strongholds, to ruins, to naval battles.”
Players will be able to create custom challenges and arenas in Gladiator, using the challenge editor to “mix and match the maps and events into custom playlists.” Every challenge will feature its own leaderboard and challenge rewards are higher if more players participate.
A total of 11 multiplayer maps will be included at launch. You will also receive a bonus map if you get the Day One edition of the game. Descriptions of the two maps which have been revealed so far follow below:
- Courtyard is an open environment highlighting the dynamic nature of the Colosseum. With each wave new dangers are introduced to the Arena, from flaming pits, to deadly traps, to automated catapults.
- Stronghold shows off the ability to completely change the environment, re-creating a battle between Roman forces and the barbarian hordes in the distant pagan lands of Germania.
Here’s a gallery of the new screenshots from Gladiator mode for you to browse through:
Crytek also revealed more details about the game’s combat system, which it describes as a “deep, multi-layered combat system that arms the players with a plethora of tools. You can find all of that information from the developer listed below:
Attacks and Timing: The basis for all combat is a mastery of timing of attacks and blocks: the tighter the timing the better the player will perform. For example, a perfectly timed block will not only deflect an incoming attack but also throw the enemy wide open, making the counter attack much more effective. And the shield is not just for blocking; it can be just as potent as the sword if used correctly.
Executions: When an enemy has been nearly defeated, an Execution can be enabled to finish them off. These are made up of a series of timed blows using either the sword or the shield, with associated rewards that can be assigned to different perks. There are three Execution Tiers; players must open up the higher level tiers to experience the most dramatic Executions. There are well over 100 different Executions in the game: some are location-sensitive, like dropping an enemy on a conveniently-placed spike or kicking them off a wall; and some are performed by executing multiple enemies at the same time. There are also special combo-Executions that can be performed in co-op mode.
Perks: The Perk system lets the player decide which rewards they want from hitting the execution timing windows. They can choose between increased damage, XP, health and Focus. When Focus is sufficiently built up the player can trigger a large area effect that slows enemies. In Gladiator Mode, perks are assigned based on which god players choose at the beginning of the match, and players can receive benefit from their partner’s perk if they are nearby.
Combo Counter & Execution Tiers: Each successful hit without taking damage increases the combo counter when the player crosses certain combo thresholds they move up an execution tier.
Ranged Weapons: The basic ranged weapon is a pilum (javelin), but scorpios (huge crossbows) can also be encountered.
Ryse: Son of Rome will be available exclusively for the Xbox One at launch in November.