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Battlefield 4 will make use of Xbox One Kinect, but not for direct control

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It wasn’t too long ago that it was in vogue for games to make use of Kinect motion control for ancillary gameplay functionality, and if a game didn’t solely rely on the movement of your body (like a dancing or fitness game), then you would probably find yourself barking vocal commands to find an objective or making sharp hand gestures to throw a grenade. Using Kinect to look around the cockpit of your car in Forza 4 was another neat application of the technology.

But what about a game where skilled, exacting input is necessary, and required, in order to survive in a virtual battleground? Kinect controls simply don’t cut it, at least not yet.

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DICE knows this, but the developer still wants to make Battlefield 4 compatible with Xbox One’s iteration of Kinect. The question is, how? Studio general manager Karl Magnus Troedsson made his opinions known while speaking to Game Informer:

“We have a pretty pragmatic view [on the new Kinect],” said Troedsson. “Instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players.”

Troedsson is very away that white-knuckle military warfare isn’t conducive to Kinect controls, and because first-person shooters are very much about skill, “[input] is really important. You need to have very precise control over what’s going on, and trying to do something like that with motion control input does not make sense,” he continued. “You’d need to build a different kind of shooter” to use Kinect properly.”

“But there are other places where it will make sense,”  Troedsson teased, “and we are going to use it for other things in the game, but we haven’t announced exactly what.”

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In what ways could DICE make use of the next iteration of Kinect on Xbox One? Basic actions like reloading might work with a voice command or specific gesture, or maybe during slower paced portions of the game to perform hand signals for the rest of your group, or even in multiplayer?

What about that heartbeat sensing functionality, increasing or decreasing the challenge as you get more (and less) comfortable in the game? Maybe a dedicated Xbox One Commander Mode view could make use of Kinect? What do you think?


Source: Videogamer


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