Insomniac Games bringing Sunset Overdrive to the Xbox OneWritten by: / / 3 Comments
Insomniac Games are traditionally a developer aligned with Sony, having created the popular Resistance and Ratchet & Clank franchises for the PlayStation. Yet the studio revealed a new IP in development for the Xbox One at Microsoft’s Press Conference, a title known as Sunset Overdrive.
Sunset Overdrive is described as an “always changing, open-world shooter set in the not-so-distant future. A catastrophic event has left your city overrun by mutants. While the majority perished or transformed, you flourished. It turns out your calling isn’t picking up trash or serving food, it’s mutant destruction. With an arsenal of kick-ass, overpowered weapons and a knack for traversing the city with hyper agility, it’s not the end of days for you. Your story is just beginning.”
Watch the debut trailer here to see the new title in action:
Ted Price from Insomniac Games has since posted a message for the developer’s fans, wanting to discuss the announcement and give insight into why they have partnered with Microsoft and what it means for their other franchises.
“It may surprise some of our longtime fans that we have partnered with Microsoft Studios to develop Sunset Overdrive exclusively for Xbox One. When we first began discussing this idea with Microsoft, we were initially hesitant to shift back into an exclusive arrangement. But as the Microsoft team began introducing us to the abilities and philosophies driving the development of Xbox One, we knew that Sunset Overdrive was a perfect fit. The Xbox One and Xbox Live will support our ambitions to create an ongoing two-way dialogue with our community. It will also allow us to have quicker production cycles, enabling timely content updates for new weapons, characters, storylines and even pop culture-relevant content like memes based on social commentary.”
“Many of you may be asking what this news means for Insomniac. What about Ratchet & Clank? What about Fuse? Others may ask why we have “abandoned” our PlayStation heritage. The truth is, not a lot has changed. Insomniac has been, is, and will continue to be 100% independent. We have treasured that independence for the last 19 years. It now allows us to own and control our IP, and find the most suitable partners to make those IP a reality. While we are excited about partnering with Microsoft on Sunset Overdrive, that doesn’t mean we can’t or wouldn’t make games with our longtime friends at Sony. That’s the magic of being an independent developer.”
We’ll sign off with the new Xbox One box art for the game.