FromSoftware has “no intent” to bring Dark Souls II to next-gen consoles, new engine remedies frame rate drops

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It’s been an exciting week for Dark Souls fans, with tons of new details and media related to Dark Souls II flooding the internet.

Dark Souls II Screenshot 1

Those of us hoping to play the game on next-gen consoles would do well to keep our expectations for a PS4/Xbox 720 version in check as the game’s producer Yui Tanimura recently told CVG that developer FromSoftware is very much focused on Dark Souls II being for current-gen platforms.

“Discussions of next-gen did actually come up briefly,” Tanimura admitted. “But if we were to develop for next-gen we wouldn’t be able to deliver the game for a lot longer. We wanted to deliver something to fans as soon as possible.

“We still feel there’s potential and ability for us to express a little bit more than what we did with Dark Souls, even on current-gen consoles. We hope to stay on current consoles, but express a little bit more, and elaborate on what we were able to communicate with Dark Souls.

“Right now there’s no intent to have Dark Souls on next-gen.”

Tanimura also said that FromSoftware has developed a new engine for Dark Souls II which addresses the inconsistent frame rate which plagued the previous two entries in the Souls series:

“One of the reasons we implemented a new engine was to remedy that drop in frame rate Dark Souls would suffer. For this title we’re hoping players don’t have to worry about that sort of issue, the new engine should help to solve that.”

One of the ways that modern engines sustain a stable frame rate is by adjusting resolution on the fly, so we’ll have to wait and see if this technique is employed in the console version of Dark Souls II.

Dark Souls II is expected to be released on PS3, Xbox 360 and PC later this year. Head over here for El33tonline’s previous coverage of this highly anticipated action RPG.

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