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Spec Ops: The Line developer becomes first independent studio in Europe to license Unreal Engine 4

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Spec Ops: The Line developer Yager has become the first independent European studio to license Unreal Engine 4, Epic Games has announced. The Berlin-based company is using the engine to develop an unannounced AAA game for next-generation platforms which will be unveiled in the coming months.

Unreal Engine 4 Logo

“Unreal Engine 4 is, hands down, the best toolset for creating next-generation, AAA games,” said Timo Ullmann, managing director at Yager. “Unreal Engine 3 enabled our great team to tap its full potential for the development for our award-winning game ‘Spec Ops: The Line’ and beyond. Yager is thrilled to be utilizing Epic’s latest technology for our foremost project as the new workflow is incredible, and Blueprint visual scripting gives us more control over building our games than ever before.”

“With ‘Spec Ops: The Line,’ the team at Yager demonstrated their ability to create intelligent, cinematic games with exceptional visuals, and we’re excited to watch their latest vision spring to life,” said Mike Gamble, European territory manager for Epic Games. “Unreal Engine 4 scales to teams of all sizes, and Yager’s new project will show what talented developers can do with leading-edge tools that unleash their creative power and productivity.”

Take a look at the video below to see Unreal Engine 4 running in real-time on PS4 during the PlayStation Meeting held in February:

Are you excited to see what the creators of Spec Ops: The Line can do with a cutting-edge engine like Unreal Engine 4? Let us know in the comments.


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