News

SpeedTree for Games middleware fully supported on PS4

Written by: Tom Morrison / / No Comments

One of the most exciting aspects of the PS4’s powerful specs is that it allows developers to use tools from the film industry to achieve unparalleled realism in categories such as character and landscape modelling, and visual effects.

SpeedTree Screenshot 1

SpeedTree for Games is the videogame industry’s premier vegetation middleware and will be fully supported on PS4, with a number of upcoming titles already using the technology.

“Now that SCEI has formally announced the new console, we are very pleased to reveal that we have been involved for some time,” said Chris King, CEO of SpeedTree developer Interactive Data Visualization, Inc. “We also look forward to identifying PlayStation 4 titles when the time is right.”

“We are delighted with the architecture of SCEI’s next console. We look forward to helping our PlayStation 4 licensees bring their environments to life with the best vegetation tools in the industry, whether their objective is breathtaking fantasy or stunning realism.

“We’re really excited about the PS4’s system architecture. We welcomed the eight symmetric x86 cores with open arms, as I suspect most developers will. The abundant RAM, memory bandwidth, and modern AMD GPU means we can focus on bringing every SpeedTree feature over immediately instead of figuring out how we’re going to fit it all into an unfamiliar architecture.”

Besides games, SpeedTree has been used in several films recognised for their stunning special effects including Avatar, Life of Pi, and Snow White and the Huntsman.

Here’s a video providing a walkthrough of the SDK pipeline of the SpeedTree for Games middleware:

Head over here for El33tonline’s previous coverage of PS4.

Source: Games Press

Tags: , , , , ,