Hideo Kojima’s Metal Gear Solid series is renowned for consistently pushing the technical boundaries of the systems they appear on. However, developing such visually impressive games demanded a considerable investment of time and resources which Kojima sought to rectify by designing a brand new engine that would speed up the development process.
Kojima Productions’ proprietary FOX Engine is the result of these efforts and is being used to develop upcoming open-world action game Metal Gear Solid: Ground Zeroes.
The organisers of GDC 2013 recently announced that Kojima and three other members of the MGS: Ground Zeroes team will present a special lecture during the conference to discuss the development process and workflow of the game on the FOX Engine.
Entitled “Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes”, the lecture will explore such topics as asset creation, rendering techniques and some of the unique methods Kojima Productions employs to achieve the high level of graphical fidelity seen in the game.
The Game Developers Conference takes places from March 25th to March 29th in San Francisco.
Head over here to browse through El33tonline’s previous coverage of Metal Gear Solid: Ground Zeroes which is currently in development for PS3 and Xbox 360.
Source: GDC News and Information Blog