Upcoming PS3 exclusive Beyond: Two Souls won’t have Quick Time Events (QTEs) like those seen in Quantic Dream’s previous title Heavy Rain.
Speaking to Polygon during an interview held at last week’s D.I.C.E. Summit, Cage said Beyond: Two Souls will feature no QTEs whatsoever but will rather introduce new gameplay mechanics that offer similar advantages to Heavy Rain’s QTE system but “play more in line with what gamers expect” from a modern action-adventure title.
Heavy Rain’s QTEs allowed players to pull off an astonishing array of actions from deactivating a car’s alarm system to playing basketball in your character’s backyard.
Cage admitted that potential Heavy Rain players probably avoided the game because of their perception of its QTE-focused gameplay, even though Quantic Dream received “very positive feedback” about how these QTEs were implemented.
If Beyond: Two Souls isn’t using QTEs then what gameplay mechanics do you think Quantic Dream will employ to involve players in the game’s movie-like narrative? Context-sensitive controls? Let us know your thoughts in the comments below.