ex-Big Huge Games developers not “working out for Epic,” Impossible Studios shutting down

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Wow, and I thought John Carmack was curt!

In a (very) brief message on the official community page, Epic Games studio founder and technical director Tim Sweeney has very abruptly announced that Impossible Studios is being shut down.

Impossible Studios Banner Logo

“We’re closing Impossible Studios,” the message from Sweeny began.

“When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.”

Sweeney went on to say that Epic will be helping employees of the studio with three months severance pay with the opportunity to form a new studio under the Impossible moniker, while still using “the awesome Impossibear logo.” Didn’t know you felt so strongly about unicorn bears with eagle wings, Sweeney.

This studio closure does have the unfortunate side effect of delaying the release of Infinity Blade: Dungeons, which Impossible was working on for iOS devices and is now “on hold as we figure out the future of the project.”

You’ll surely remember the Big Huge Games implosion following the release of Kingdoms of Amalur: Reckoning and the studio’s failure to repay a $75 million loan to the state of Rhode Island in the US. Members of Big Huge Games, including designer Ian Frazier, were picked up by Epic Games and formed Impossible Studios under the Epic family.

Seems as though it ‘didn’t work out.’

Source: Epic Games

Wow Sweeney. Wow.

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