Gearbox Software has a very long and eventful history with development experience gushing from the studio’s corridors.
Starting out life as an add-on pack developer after creating Half-Life: Opposing Force and Half-Life: Blue Shift in 1999 and 2001 respectively, the team has since gone on to work on titles as important, fun and divisive as Borderlands, Brothers in Arms, the Halo PC port, Samba de Amigo for the Wii and Duke Nukem Forever.
In the run-up to the annual D.I.C.E. summit (that kicked off yesterday in Las Vegas and runs until February 8th), Gearbox chief Randy Pitchford takes us through a bit of the studio’s history in a fascinating video interview, as we go on a tour of the Gearbox offices and briefly hear about the developer’s plans for the future:
Road to D.I.C.E. – Gearbox Studios Randy Pitchford
Will you be keeping an eye on the events of D.I.C.E., as well as this year’s keynote (hosted by Gabe Newell and J.J. Abrams) and the annual awards ceremony? We’ll keep you in the loop when news begins to drop.