Tomb Raider is scheduled to be released for the Xbox 360, PlayStation 3 and PC on March 5th. The game won’t be coming to the Wii U, and developer Crystal Dynamics recently explained the reasons behind this decision.
According to Creative Director Noah Hughes they wanted to deliver the same experience across all versions and the Wii U’s unique interface did not align with this goal.
In an interview with TrueGaming Hughes said “I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces. Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it.”
He continued “All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface. That’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.”
What do you think of Crystal Dynamic’s reasons for not bringing the game to the Wii U? Let us know if you think we’ll see another Tomb Raider headed to the Wii U in the future.