The original Far Cry from Crytek held a lot of promise and gave us only a small glimpse into one possible future for the open-world sandbox style of games. While the Grand Theft Auto series continued to hew closely to more urban environments, Far Cry took place in a sprawling, exotic world of tropical islands, science facilities and World War 2 bunkers, but despite the game’s impressive visuals and teases of things to come, it squandered a lot of its own potential with a standard sci-fi schlock story and ultimately uninteresting gameplay.
The open-world sandbox genre has since benefited from lessons learned in games like Crytek’s Crysis series, as well as Ubisoft’s own Far Cry 2 and Assassin’s Creed games, culminating in the creation of what is perhaps the finest example of the genre yet: Far Cry 3. Like the original Far Cry, the world is meticulously crafted (this time for a 2012 audience), and like Far Cry 2 and Assassin’s Creed, you’ll not want for interesting, meaningful things to do, but ultimately, Far Cry 3 is leashed by technical issues and wasted potential, even if the beast tirelessly rages against its constraints.
Continue reading El33tonline’s review of Far Cry 3.