Dragon Age III: Inquisition gets improved customisation, castle control, and levels as big as Dragon Age 2Written by: / / No Comments
Using one of the most informal methods of announcing a major videogame we’ve ever seen (and a day before the studio’s co-founders Ray and Greg announced their retirement), BioWare formally announced the existence of Dragon Age III: Inquisition in mid-September, revealing a new engine, better player ‘reactivity,’ new customisation features and more for the next franchise instalment.
More recently, members of BioWare’s creative and production teams took to the Edmonton Comic & Entertainment Expo to talk about the development of Dragon Age III, while revealing new snippets of information.
A producer at BioWare, Cameron Lee, related the biggest and best revelations during the panel via Twitter, making for some nice bite-sized morsels of Dragon Age delights.
The biggest (literally and figuratively) feature that Lee mentioned was that a single level in Dragon Age III is as big as all of the levels included in Dragon Age 2, combined.
Good news for the quality of Dragon Age III came with the reveal that cinematic designer Jon Perry has spent longer in pre-production on this game than any other BioWare project he’s been involved with.
During the panel, it was also alluded to that you’ll be able to “take control” of your castle in Dragon Age III, while customisation in the game will be “bigger than Dragon Age Origins,” with follower customisation mentioned.
BioWare also said that player choices from previous Dragon Age games will be brought into Dragon Age III, but the team is “investigating some ways” to do this without importing save games. In addition, franchise fans will be able to “see what happened to some” of your followers from Dragon Age 2, while Dragon Age character Flemeth will most likely make an appearance in Dragon Age III.
Lastly, it was revealed that while players will most definitely be human in Dragon Age III (i.e. you won’t be able to choose a different race), there will be non-playable background stories that affect the game’s narrative.
That’s all of the Dragon Age III: Inquisition information we’ve been able to scrounge from BioWare’s Edmonton Comic & Entertainment Expo panel, but we’re sure to hear a lot more before the game’s release in late 2013.
What do you think of these new Dragon Age III details? Do you want to control a castle? Do you think it’s a good idea to have gigantic levels?
What improvements over Dragon Age and Dragon Age 2 do you want to see in the third instalment?