Following on from a teaser trailer for GRID 2 that surfaced late last week, Codemasters has unleashed a flood of details about the game along with first footage of it in action.
GRID 2 is being developed for PC, PS3 and Xbox 360 and will be released in summer 2013 if everything goes according to schedule. The game is being built using Codemasters’ proprietary EGO engine that is capable of some truly impressive visuals – most recently seen in DiRT Showdown.
Clive Moody – the game’s Executive Producer – outlined some of the features we can look forward to in GRID 2:
“GRID’s back and we’re going to make street, track and road racing exciting again. The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama ‒ the feel and personality of the race.
“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.”
GRID 2 will feature the new TrueFeel Handling System that uses real physics “to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master.”
The game also boasts “automative icons spanning four decades” from the USA, Europe and Asia and will feature city streets, licensed circuits and “edge-of-control” mountain roads to race on. Some of the locations confirmed so far include Chicago, Paris, Abu Dhabi, Miami and California.
Here’s the electrifying debut trailer for GRID 2, along with some screenshots showcasing the sheer level of detail in each frame: