More delay news today, this time concerning Crystal Dynamics’ upcoming Tomb Raider reboot.
Speaking on the official Eidos forums, Head of Studio at Crystal Dynamics Darrell Gallagher announced news of Tomb Raider’s delay from late 2012 into 2013, citing the developer’s reasons for doing so:
“When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about,” wrote Gallagher. “The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.
“Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.
“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait.
“The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.”
To soften the blow, Crystal Dynamics sent out a brand new, solitary Tomb Raider screenshot:
We’ve increasingly come to accept videogame delays, with recent examples being Bioshock Infinite’s similar shift to 2013, and a few months respite for Darksiders II, but the delay of Tomb Raider is no less unfortunate – we’ve been quietly (and then very loudly) excited about the game since it was first formally announced.
While we wait for more information and media from the development team at E3 in June, you can look over El33tonline’s previous coverage of Tomb Raider for amazing in-game videos, screenshots and extra details.
Source: Tomb Raider Forums