Significant Street Fighter X Tekken patch coming mid-May

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If you’re serious about playing fighting games online then you’ll know that many titles are in dire need of a patch to fix issues related to connectivity, character balancing and glitches that players exploit to gain the upper hand. Following last week’s minor patch for Street Fighter X Tekken, Capcom has announced that a more significant one will hit PS3 and Xbox 360 in mid-May.

Street Fighter X Tekken Screenshot 1

The new patch will introduce various tweaks and fixes to gameplay, including the removal of many players’ pet peeve – infinite combos. Here’s the full list of changes you can look forward to when the patch is released in roughly two weeks’ time:

  • Kazuya: Restand glitch infinite combo has been removed.

  • Kuro: cr.MP infinite has been removed.

  • Xiaoyu: QCB MP infinite has been removed.

  • Pacman: Hit back on LP and LK has been changed so infinite has been removed.

  • Jin:

    • Chop Kick Glitch on mid air opponents has been fixed.
    • When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
  • Ogre: Damage properties of cr.HP have been changed so follow ups are now not possible.

  • Juri: Senpusha’s frames on block have been changed to below:

    • L ver. stand block -5F
    • M ver. stand block -10F
    • M ver. crouch block -10F
    • Shikusen causes opponents to be pushed back less far when blocked.
  • Rufus: Falcon Kick (dive kick) properties have been changed:

    • Hurt box added to his feet and the move no longer crosses up easily.
    • Frames on block have been modified to -4F
  • Zangief: Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.

  • M.Bison: 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.

  • Jump/lever input bug: Addresed issue where diagonal inputs/jumps did not come out properly.

  • Throw/Character Change glitch: Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.

  • Quick Combo: Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.

Feel free to catch up on El33tonline’s previous coverage of Street Fighter X Tekken.

Source: Capcom-Unity

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