The PS Vita version of Mortal Kombat is only a couple of weeks away and its release signals the end of the software drought we’ve been experiencing ever since the handheld’s launch.
Mortal Kombat Vita is remarkable for a number of reasons. Firstly, it has more content than the console version despite it being for a portable platform. Secondly, it is the only Vita title I know of that uses Unreal Engine 3 – one of the most widely used game engines of this generation. Mortal Kombat Vita runs at 60 frames per second and retains all the animated backgrounds from the original. This is a notable improvement over the Vita launch title Ultimate Marvel vs. Capcom 3 which features static stages (aside from 2D particle effects) in order to maintain 60fps.
There are not a lot of high-res Mortal Kombat Vita screenshots out in the wild but I managed to find a couple from the recently held PAX East event. If you look at the images carefully you can see the textures have been simplified from the console version although the lighting closely resembles the original. The graphics look nice and clean, with very little noticeable aliasing.
The fact that NetherRealm Studios got Unreal Engine 3 up and running on first generation PS Vita dev kits and managed to achieve 60fps visuals in Mortal Kombat is quite remarkable. I’d be fascinated to know if other Unreal Engine 3 titles with more complex graphics (such as Batman: Arkham City) could be ported to Vita as successfully.
You can pick up Mortal Kombat for PS Vita from May 1st in the US and May 4th in European territories. The game will be available as both a digital and retail release.