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Costume Quest’s Tasha Harris reveals 5 inspirations behind the game

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By now, you’ve no doubt heard about Double Fine’s Costume Quest, an excellent, quirky-looking RPG with a very unique theme ‒ Halloween!

In the game, you’ll play as a kid trying to trick-or-treat your way through the local neighbourhood in the hopes of picking up some awesome candy, all while fighting monsters by transforming into super-sized versions of your various Halloween costumes!

Costume Quest Screenshot 1

Project lead on the development of Costume Quest, Tasha Harris, recently posted on the PlayStation Blog to talk about a few of the inspirations behind the game ‒ five of them in fact ‒ and to also unleash a brand new batch of fantastic screenshots from the title.

Take it away, Tasha:

Homemade costumes

“One of the main influences of Costume Quest was my own love for Halloween growing up, and the fantastic costumes that my mom would make for my younger sister and I ‒ magicians and devils for me, princesses and brides for my sister. A couple of the real-life costumes that ended up making it into the final game were the Unicorn and Space Warrior.”

Costume Quest Screenshot 2

Labyrinth

“This 1986 film starring David Bowie’s crotch was one of my favorites as a kid. The Goblins (designed by Brian Froud) were a great reference for the enemy designs in Costume Quest, and the goblin city in the film provided inspiration for the monsters’ home world of Repugia.”

The films of Hayao Miyazaki and Studio Ghibli

“Ever since seeing “My Neighbor Totoro” while studying animation in college, I have been a big fan of Hayao Miyazaki’s films. His studio’s animation has a lot of beauty and subtlety to it ‒ kids behave like real kids, rather than a caricature of children. When developing the look of Costume Quest, with its painterly backgrounds and cel-shaded characters, we often used Studio Ghibli’s films as reference.”

Costume Quest Screenshot 3

The Legend of Zelda: Wind Waker

“I hate to admit that I’ve never completely finished Wind Waker ‒ hey, blame the long sailing sections ‒ but this is one of the coolest looking games I’ve ever seen. Its cartoony style has helped it hold up very well despite being made over 7 years ago. Even with their simple designs and lack of voice-over, the game’s characters are remarkably appealing and expressive.”

EarthBound

“Throughout the years there have been a few select games that keep me going back for replays. EarthBound, a Japanese developed, turn-based RPG released for the SNES in 1995, is one of those games. When planning Costume Quest’s neighborhood layouts, we studied maps of Onett (EarthBound’s opening village) and how they positioned their buildings and roadways for the locked isometric camera angle.

“The unique, modern settings and quirky humor are what set EarthBound apart from other RPGs (enemies you face in the game are “Ramblin’ Evil Mushroom” and “Extra Cranky Lady”). Whenever I go back and replay EarthBound, I get a warm, nostalgic feeling, and I hope gamers will end up feeling the same way about Costume Quest.”

Whoa! If Costume Quest is the sum of those parts, count me in!

Costume Quest Screenshot 4

Costume Quest will become available for PlayStation 3 on the North American PlayStation Store on October 19th, and then on the European PlayStation Store on October 20th (as well as for Xbox 360 on Xbox LIVE Marketplace). It will cost a ‘measly’ $15.

Rummage through El33tonline’s previous looks at Costume Quest for more screenshots, as well as video interviews, more information and the game’s debut trailer.

Or, you can simply be content to flip through the remaining newly released screenshots for Costume Quest, below:

Costume Quest Screenshot 5

Costume Quest Screenshot 6

Costume Quest Screenshot 7

Costume Quest Screenshot 8

Costume Quest Screenshot 9

Costume Quest Screenshot 10


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