![]() |
![]() |
| Title | Tomb Raider: Underworld |
| Publisher | Eidos |
| Developer | Crystal Dynamics |
|
Written by Mark on Thursday 23 Apr 2009
Tomb Raider fans have been spoiled these last few years. Not only did Lady Croft’s seminal series see a glorious return to form after having veered so terribly off-course before, but fans were treated to no fewer than one new Tomb Raider game per year for the last three years. Lara’s re-emergence culminated in last year’s Tomb Raider: Underworld, an excellent entry sporting the same beautiful environments, fantastic puzzles and superb platforming that the series has been known for. It seems like it might be a few years before we see another Tomb Raider entry, but fortunately Crystal Dynamics and Eidos have treated fans to Tomb Raider Underworld: Beneath the Ashes. Available exclusively for the Xbox 360 version of the game as a download from the Live Marketplace, with a release for other platforms apparently not in the pipeline, Beneath the Ashes is the first of two downloadable expansions to Underworld. Beneath the Ashes works well as an expansion to Underworld, offering fans most of the same elements that they love about the main game. There is a degree of disappointment as well, though. While Beneath the Ashes looks and plays just like another Underworld level, it’s not necessarily up to the standards of the best levels that Underworld had to offer. Furthermore, it comes across as a little lacking in ambition, as it doesn’t really bring anything new to the game. Beneath the Ashes starts off in Lara’s father’s study, with our heroine coming across references to a powerful artefact that he had uncovered. The artefact is said to be able to create thralls – mystical, living slaves that can be commanded to do anything. It turns out that there are secret catacombs underneath Croft Manor, with the artefact hidden somewhere inside it, and so Lady Croft sets off to find the treasure. |
|
|
|
|
Purchase:Please check back for places to order this item from in the near future. |
Comments
Underworld is another huge dissapointment with the worst level design of all time for the Tomb Raider franchise. It's NOT fun, it's NOT replayable and it's NOT worthy of being considered a Tomb Raider game. The levels ALL suck. They're ALL NOT FUN. They're ALL A PAIN IN THE ASS. The unmitigated greedy bus-boy companies that have overseen the creations of Legend, Anniversary, and Undergarbage should be ashamed of themselves for permanently ruining a perfect franchise. Underworld was a total piece of worthless, stupid waste-of-time, GARBAGE. I HATE THE LEVEL DESIGNERS MOST OF ALL!!!!!!!!!!!
The levels are STUPID!!!!!!!!!
Register to comment or login above.
- FoFoZA on First Halo 4 retail-exclusive pre-order incentives revealed - get your skins!
- Brattex on Star Wars is 35 today, and it's Geek Pride Day too - come celebrate with us!
- Oliver on [Updated] Namco Bandai's Inversion still on track for release in early June
- MacDeath_ZA on Resident Evil 6 box art revealed, but will Jill Valentine and Claire Redfield be included on the disc within?
- MacDeath_ZA on [Updated] Namco Bandai's Inversion still on track for release in early June
- MacDeath_ZA on [Updated] Namco Bandai's Inversion still on track for release in early June
- The Arrival of Azmodan: A Desperate Plea to the Armies of Light
- Why is War fighting against Death in this Darksiders II screenshot?
- Minecraft: Xbox 360 Edition Review
- Exclusive: Halo Infinity Multiplayer revealed for Halo 4, innovative online modes detailed
- Exclusive: Halo 4 Limited Edition announced with South African pricing and pre-order details
- CoD Elite members can cash in on Double XP now, but also welcome your new Call of Duty community manager



