EL33TONLINE: News tag archive: xna


Microsoft has revealed that XNA Community Games will be available from 200 to 800 Microsoft Points. The games, developed by XNA Creators Club Premium members, will be available when the service launches this autumn.

Not only can creators choose from three suggested retail price points, ranging from 200 to 800 Microsoft Points, but they will also receive up to 70% of the total revenue generated by the game.

Community games will have to pass a peer-review system before being added to Xbox Live Marketplace. Microsoft anticipates that games created by the community will double the games available on Xbox Live, bringing the number of titles of Community Games, Xbox Live Arcade and retail blockbuster titles to over 1 000 by the end of 2008.

According to Microsoft, “the new Community Games channel is currently scheduled to launch in the United States, Canada and select European markets later this year. Other regions will be added over the course of 2009 and beyond.”

Xbox 360 owners will be able to view and rate community games on Xbox.com, watch trailers and play trials of the game before buying it.

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Microsoft are making good on their promise to allow XNA game developers to be able to put their games up on Xbox Live.

Developers using XNA Game Studio will be able to submit their game to the Creator’s Club, where members will view, rate and classify the games that appear to determine whether or not they should go on Xbox Live.

The aim of this initiative is to drive the growth of the industry through independently developed games, allowing the community to decide on which games they want to see in the Marketplace.

You will need an XNA Creators Club membership to develop games for Xbox Live as well as to view and review community games for the Xbox Live Marketplace - $49.00 will get you a four month membership, while $99.00 will get a 12 month membership.

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Microsoft’s Community Games on Xbox Live beta has begun.

The XNA Creators Club site has been updated and the beta will allow Xbox 360 gamers to test out the distribution pipeline to Xbox Live.

Microsoft aims to “democratize game development” by allowing gamers to join the beta, submit and review games which will then be playable on Xbox Live. For now to take part you must be a premium member of the XNA Creators Club Online.

Head over to the XNA team blog for more details.

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