EL33TONLINE: News tag archive: warrenspector

To mark the 10th anniversary of the PlayStation 2 in North America, the US PlayStation Blog went around and asked a few recognised, legendary and celebrated game developers (as well as games press people) to name their top three favourite PlayStation 2 games of all time:

Red PlayStation 2“Word quickly spread,” writes Sid Shuman on the blog, “the project swelled in scope, and the result is what you see here — a definitive list of ‘must-play’ PS2 games by some of the greatest living game developers in the business.”

27 folks made the list, which includes the likes of Warren Spector, Ken Levine, David Jaffe, Tim Schafer and Cliff Bleszinski.

Out of the 27, however, I couldn’t help but notice that there’s only one woman represented in the bunch – Double Fine’s Tasha Harris. Just sayin’ Sony.

You can find the full list of developers and their favourite PS2 games below:

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GDC Europe 2010 kicked off in Cologne, Germany today, and with it came the opening keynote for the European game developers conference delivered by none other than videogame industry luminary, Warren Spector.

Spector would be best known for his work on Deus Ex, but his career extends much further back than that title from 2000, with a legendary list of games on his resume including Ultima Underworld, Thief and System Shock.

Warren Spector - GDC Europe 2010 Keynote 1 (Image foundat flickr.com/photos/officialgdc)

In the keynote, entitled “What Videogames Can Learn from Other Media…What We Can’t…And What We Shouldn’t,” Spector used to full effect his extensive experience in the game industry, a college degree in film, and his own personal love for movies, comic books, radio and storytelling to deliver an incredibly interesting talk

The keynote compared the evolution of other media to that of videogames, and Spector gave his thoughts on why it’s not necessarily a bad thing to borrow business and production methods from other media, while there are times when it may be detrimental to (and even stunt) the future success and evolution of the medium of videogames.

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Warren SpectorIt’s recently been revealed that videogame industry luminary Warren Spector will provide the opening keynote for the European Game Developers Conference (GDC) in Cologne, Germany this month, which takes place just ahead of the gamescom event in the city.

Currently the creative director at Junction Point and hard at work on this year’s Disney Epic Mickey for the Wii, Spector’s keynote will be entitled “What Videogames Can Learn from Other Media…What We Can’t…And What We Shouldn’t.”

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Warren SpectorGame industry veteran Warren Spector may be working on a Wii-exclusive adventure title based on Disney’s epic catalogue of properties in Disney Epic Mickey, but by the sounds of it, he’s really keen to tackle development of a game for Nintendo’s upcoming handheld stereoscopic 3D console, the 3DS.

In a series of blog posts, Spector gave his perspective on the recently concluded E3 2010 event, talking a little (and a lot) about his experiences and activities during the show, but it wasn’t until part four of his E3 round-up that he got to the topic of Nintendo’s 3DS… and how utterly awesome he thinks the console is going to be.

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Disney Interactive and Junction Point’s action adventure title starring Mickey Mouse was unveiled to the public for the first time during Nintendo’s E3 2010 press conference, where the unique ‘drawing’ and ‘erasing’ gameplay mechanic was demonstrated to the audience.

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While in the world of Disney Epic Mickey, players will be able to use the power of ‘paint’ to draw objects and items into the world to help them proceed, solve puzzles and gain the trust of the world’s inhabitants. Players can also use paint ‘thinner’ to erase objects from the world at will, even being able to erase walls, floors and ceilings to ease progress.

How you use these abilities will determine how the world and its characters react to you, which will in turn affect the way the story plays out.

You can see all of this in action in a couple gameplay videos below, and hear project head Warren Spector talk about Disney Epic Mickey:

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After the first reveal of Disney and Junction Point’s Epic Mickey in Game Informer, the news has officially been announced – Disney Epic Mickey, a platform adventure game featuring the adventures of a reinvented Mickey Mouse, will be releasing on the Wii in the Fall of 2010.

Epic Mickey Screenshot 1

Disney Epic Mickey tells the tale of Yen Sid’s Cartoon Wasteland, a world created by the powerful sorcerer Yin Sid, where Disney’s forgotten and retired creations to live, and continue to live and flourish. Walt Disney’s ultimate forgotten creation, Oswald the Lucky Rabbit (created in 1927 and Walt Disney’s first cartoon star) becomes this world’s first resident after the creation of Mickey Mouse.

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A time-lapse video featuring one of the Epic Mickey concept artists has been released, showing him sketching out one of the enemies (presumably) to be found in what seems like a wonderful world fantasy world, if the released art is anything to go by.

Epic Mickey has been confirmed to be a Wii exclusive, despite a bunch of rumours to the contrary, and is currently being helmed by Warren Spector, Junction Point and Disney Interactive. Epic Mickey is looking (and sounding) mightily exciting!

Watch an Epic Mickey enemy appear on a page as though from thin air, below:

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It’s officially official – game industry legend Warren Spector and Disney have revealed their joint-venture game to be the much-rumoured, Mickey Mouse-starring game by the name of Epic Mickey, and you’ll be able to read all about it in the next issue of Game Informer when subscribers get their hands on the magazine on October 12th.

Epic Mickey Game Informer Cover Art SmallWarren Spector is the founder of the (relatively) new game development studio Junction Point, which joined Disney Interactive Studios in July of 2007, at which time Spector and his team got their mitts on Disney’s considerable catalogue of characters and universes, to play with as they wished.

The result is Epic Mickey, a Wii-exclusive game about which not much is known, although according to Game Informer, they’ll be releasing new information about the game over the next few weeks for gamers to feast upon.

In the meantime though, you can cast your eyes on the official, beautiful Epic Mickey Game Informer cover below, and watch a video interview with Warren Spector himself as he talks about his history with Disney (as a fan), as well as the Epic Mickey project itself.

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In a post on his ‘official’ blog, Junction Point, veteran game developer Warren Spector reveals that he has been involved in the industry for 25 years! That’s longer than a lot of gamers have been alive!

Warren SpectorWarren Spector, who has had a hand in such seminal gaming experiences as the Wing Commander series, the Ultima series, System Shock, the Thief series and Deus Ex, now working at the Disney-owned Junction Point Studios, first got his start working at Steve Jackson Games, as Spector recounts his interview with Jackson:

“Anyway, I remember marching up to Steve’s house for an interview that felt like a fun conversation with a gaming buddy, and I remember him offering me a minimum wage job as an Assistant Editor, and I remember leaving feeling like the happiest guy on Earth.”

Go have a read over his thank-you list, recalling all the people who have aided his career throughout the years. It reads like a veritable “who’s who” of game industry legends.

 


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