EL33TONLINE: News tag archive: studioclosure
In the wake of rumours hitting yesterday, and as part of EA’s recent round of layoffs and restructuring plans, it’s been announced that Pandemic Studios has been closed.
Responsible for games such as Full Spectrum Warrior, Star Wars: Battlefront, Mercenaries and the upcoming The Saboteur, Pandemic Studios was founded in 1998 by way of an equity investment by Activision. After opening a satellite studio in Brisbane, Australia in 2000, Pandemic entered a joint partnership with RPG stalwarts Bioware in 2005, with investment backing from Elevation Partners.
After unconfirmed rumours began to speckle the landscape of the internet regarding the possible closure of Swedish game developer GRIN, the news has unfortunately been announced that the company has indeed shut its doors due to “cashflow” problems, following the less than stellar reception of the studio’s last three games.
After twelve years spent working on games such as Ballistics, Bandits, Ghost Recon: Advanced Warfighter 1 and 2 on the PC, Bionic Commando, Bionic Commando: Rearmed, Wanted: Weapons of Fate, and Terminator: Salvation, studio founders Bo and Ulf Andersson posted on GRIN’s website, confirming the closure:
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