EL33TONLINE: News tag archive: snowblindstudios
Staff cuts at three of Warner Bros. Interactive Entertainment’s Seattle-based game development studios have been confirmed, as Monolith (FEAR), Snowblind Studios (Death Tank) and Surreal Software (The Suffering) are affected by reductions, which have been explained as efforts towards consolidation.
There are two rather intriguing bits of downloadable content (DLC) on Xbox LIVE Arcade today, as not only Snowblind Studios’ long-in-development Death Tank arrives on the service, but additional content for The Maw has also surfaced. Death Tank is described thus:
“Through Xbox LIVE, up to eight tanks can simultaneously enter the arena for exciting co-op or chaotic free-for-all play! Devastating weapons and unique items give your tank unlimited destructive power. Eight separate landscapes react to tank combat, altering their shape when hit and providing an ever changing environment in which to play.”
The Maw’s DLC, on the other hand, is described as a ‘deleted scene’ from the full game, as the Bounty Hunters have sent an elite strike force, known as the Brutes, to stop the game’s protagonists, Frank and Maw. This story apparently takes place between the Bulb Valley and Chaindown levels from The Maw.
Publisher Warner Bros. Interactive Entertainment has announced their acquisition of game developer Snowblind Studios.
Founded in 1997, Snowblind studios, a Washington-based development studio, has created a string of RPG and action-RPG games, such as Baldur’s Gate: Dark Alliance, Champions of Norrath, Justice League: Heroes and Champions: Return to Arms, as well as a couple of vehicle-based games, such as Top Gear: Overdrive on the N64 and the still-in-development Death Tank for Xbox LIVE Arcade.
Snowblind will join Monolith Productions (FEAR) and Traveller’s Tales (LEGO series of games) to become Warner’s third internal studio. Warner Bros. Interactive Entertainment president Martin Tremblay said of the deal:
“The acquisition of Snowblind is an important milestone for our games business, allowing us to expand our development capabilities even further. We are proud to be associated with such a talented team that is focused on executing innovative and captivating game designs.”
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