EL33TONLINE: News tag archive: siliconknights
X-Men: Destiny game designer Zac Alcampo has a vision.
As the game’s combat and RPG systems designer, he wants to instil his game with the sensibilities of a classic side-scrolling brawler, reminiscent of games like Double Dragon, Final Fight, and even Streets of Rage.
But he wants more than that.
Alcampo also wants to inject layers of RPG depth into this more simplistic, ‘light and heavy attack’ style of combat, and if my time with the game and its ‘X-Gene’ ability combinations is any indication, he (and developer Silicon Knights) might just get what he wants.
Continue reading El33tonline’s hands-on preview of X-Men: Destiny.
Whoa, Activision is making it three out of three with a new release date for X-Men Destiny just announced at the San Diego Comic-Con.
Activision has just released three new screenshots for their upcoming action game X-Men Destiny. Although we still don’t know too many details about the game, the images show that we can look forward to plenty of action and combat when the title releases later this year.
A new Marvel superhero game has been revealed to be in the works at Silicon Knights (Too Human, Eternal Darkness) in partnership with Activision, and it’s name is:
(Just in case there’s any confusion, the name of the game is X-Men: Destiny…)
That’s about the most concrete thing that’s been revealed about this mystery game, other than a teaser trailer (which you can find below) and some vague press copy that alludes to a game that “gives players ultimate control of their destiny.”
From the release:
Silicon Knights, the developer of the recent Too Human, as well as Eternal Darkness, Metal Gear Solid: Twin Snakes and the Legacy of Kain series, has ‘temporarily’ released 26 of its staff as a result of what they call a normal practice of growth and attrition. From a statement:
“After any big game ships, there is always some attrition. Teams are lean and mean in the beginning, grow toward the end of the project, and then whittle down once the project is finished. To that end, Silicon Knights temporary laid-off 26 employees today while they ramp up on other projects. All the company’s directors and leads are still at Silicon Knights and working on its next projects.”
The next projects are apparently new, exciting and several in number, while also seeking to be the ‘innovative games of tomorrow’, according to Denis Dyack, the chief at Silicon Knights:
“Silicon Knights is currently working on several new and exciting games that will be announced to the public in the coming months. In addition to those projects, Silicon Knights continues to develop and promote other new and original ideas, which will become the innovative games of tomorrow. These 26 individuals are hard-working and valued team members that we hope to bring back as we ramp up on our future projects.”
The Xbox 360 exclusive Too Human will be released on the 29th of August. Developed by Silicon Knights, Too Human tells the story of a cybernetic Norse god, Baldur, trying to protect humanity from machine armies.
The demo for the game proved to be popular on Xbox Live, with over 900 000 downloads recorded as at the end of July. If you are looking forward to the release of Too Human this Friday, check out this Q and A with the games lead designer Henry Sterchi to learn more about the length of the game, emphasis on RPG elements, the storyline and co-op mode as well as achievements and DLC.
Kudos to the Xbox Community Network for the interview.
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