EL33TONLINE: News tag archive: ratchetandclankarackintime
A recent post by Insomniac Games developer Mike Acton on the company’s development blog asks the simple question: “How much does framerate matter?”
While Acton and Insomniac are proud of what they’ve accomplished in their latest title, Ratchet and Clank: A Crack in Time (“It’s a great looking game, a ton of fun to play and is 60fps,” writes Acton), it’s come time for the team to question the importance that a high framerate plays in the delivery and presentation of their future games. From the post:
“One of the long-standing sacred cows here at Insomniac is framerate. We’ve long viewed a solid framerate as both a sign of a quality product and professionalism as developers. It’s always been point of pride in our work and considered an extremely serious part of our development process.”
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