EL33TONLINE: News tag archive: projectnatal
EA has today announced a solid release date for Tiger Woods PGA Tour 11 (which will feature the prestigious Ryder Cup golf tournament in-game) while also revealing that the game will support Sony’s PS3 motion controller, in addition to the Wii MotionPlus for the Wii version.
In Tiger Woods PGA Tour 11, players will be able to compete in The Ryder Cup by selecting a team from either the US or European squads and take part in a variety of competition formats to eventually (and hopefully) win the biennial event in-game.
Players will also be able to participate in a 24-person team-match online via Xbox 360 or PS3 and strategise with one another over Xbox LIVE or PlayStation Network.
After a bit of a Twitter slip by UK celebrity Jonathon Ross, who may or may not have accidentally revealed the release month for Microsoft’s Xbox 360 motion-sensing technology Project Natal, Microsoft are telling news outlets that they have nothing to announce regarding a solid release date for the device.
In a statement to VG247, a Microsoft representative said:
In an effort to put the rumours to an end once and for all, Bungie has posted a news update detailing a bunch of Halo: Reach myths that were fabricated by the community at large following the release of some screenshots from the title - myths that the team go to great lengths to disprove.
Chief amongst these myths and rumours is the idea that Halo: Reach will use Microsoft’s motion-sensing technology, Project Natal, to which Bungie says:
After the announcement at CES 2010 that Project Natal would release in time for the holidays this year, a bit of technical information was revealed regarding the motion sensing technology, while an additional developer video (featuring Peter Molyneux, amongst others) has been released, discussing the future possibilities of the device.
Principal Researcher for Microsoft Research, Andrew Fitzgibbon, told the crowd gathered at the conference: “What Natal does, is it evaluates effectively trillions of body configurations every frame. We’ve made it do that 30 times a second.”
So while this doesn’t necessarily dictate the speed of the game utilising Project Natal’s camera system that recognises a user’s movement in 3D space, continuing to allow future games to run at 60 frames per second, it will give developers pause for thought when trying to determine what frame rate they will want to lock their games at.
Microsoft delivered their annual keynote at the CES (Consumer Electronics Show) 2010 show, which kicked off last night in Las Vegas, and true to form some interesting Xbox 360 news was revealed.
Microsoft announced that over 39 million Xbox 360’s are now in homes around the world, while over 500 million games have been sold since the console launched, generating 20 billion dollars in sales.
According to patents and a demonstration video posted by Microsoft towards the end of last month, the software and hardware giant may well be looking to incorporate the use of their customers’ muscles as input devices for a range of applications including videogames and hardware devices.
Using a prototype consisting of wires and electromyographs* strapped to a user’s arm, the device can track changes is muscle movement and use those movements as input data.
Major Nelson has just pointed out that TIME Magazine has included Project Natal in their ‘50 Best Inventions of 2009’ round-up.
Project Natal, Microsoft’s upcoming Xbox 360 motion, voice and face recognition technology, was chosen because it circumvents the “barrier that has stood between gamers” since the advent of videogames - “the controller” - and “enables players to control games using only body movements and voice commands, no controller required — the gamer’s body becomes the controller.”
During Tokyo Game Show 2009 held last week, Microsoft announced that a number of high profile Japanese developers, as well as high profile developers and publisher in general, had signed up to experiment (and create something) with the company’s new gesture and facial recognition technology, Project Natal.
Amongst the well-known Japanese developers said to be working with the tech are Capcom’s Keiji Inafune (Mega Man and Dead Rising), Sega’s Toshihiro Nagoshi (Super Monkey Ball), and Konami’s Hideo Kojima (Metal Gear Solid).
In the video below, Xbox’s Major Nelson (also occasionally going by the moniker ‘Larry Hryb’) lets us know a little bit more about Microsoft’s collaboration with these developers:
Additionally, you can watch four interviews with important developers working at a variety of Japanese studios who express their excitement for the Project Natal technology, and hint at what kinds of games and experiences they would like to create:
Not to be outdone by Sony’s motion controller announcement, Microsoft has gone and revealed a list of game developers and publishers that will be supporting their hands-free motion control and facial recognition technology, Project Natal.
These publishers, Microsoft says, account for nearly 70 percent of all third-party software sales for this generation of consoles, as well as “most of the world’s most recognized video game franchises.”
Last week, Microsoft chief Steve Ballmer made confusing statements regarding a future Xbox 360 that would release next year, essentially describing a new Xbox 360 stock-keeping unit (SKU) which would come standard with their upcoming motion and voice recognition system, Project Natal.
In a statement to IGN, however, Ballmer admits that he wrongly confused the situation regarding any future plans for a Project Natal/Xbox 360 SKU:
It appears as though Microsoft head, Steve Ballmer, is a little confused about what his company’s games studio is working on, as evidenced by recent strange remarks while addressing The Executive’s Club of Chicago yesterday, speaking of a new Xbox 360 that will hit store shelves next year.
During his wide ranging speech, and while talking about the importance of innovation in the market, Ballmer spoke about a new Microsoft console that is “really, really, close” to a reality, and will have a “natural interface,” combined with voice and motion recognition.
(Update: Now includes debut trailers for the revealed games, including Metal Gear Solid: Rising, Left 4 Dead 2, Halo: Reach and others.)
The beginning of the Microsoft Press Conference was nerve-wracking to wait for, as there were all kinds of possibilities to come, but we seemed to get a few exciting announcements, with Xbox 360 exclusives and special reveals, and a new motion control system demonstrated to good effect. Read on to find out what happened at Microsoft’s E3 2009 Press Conference, below:
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