EL33TONLINE: News tag archive: princeofpersia
[Update] The first part of The Prince of Persia Trilogy, Sands of Time, will show up later today, November 16th, on the US PlayStation Store for $14.99. [End of Update]
During the company’s recent investor call, Ubisoft confirmed that the previously announced Prince of Persia Trilogy for PlayStation 3 will indeed see a release in the US, but it apparently won’t be making its way to retail.
Instead, Prince of Persia Trilogy will become available on the US PlayStation Network as a downloadable title, rather than a disc-based game.
At the beginning out October we officially learned of the existence of Prince of Persia HD, a collection of the three previous-generation Prince of Persia games (comprising Sands of Time, Warrior Within and The Two Thrones) all bundled together in one package.
But that’s not all! The name alludes to the bundle’s main feature – all of the games have been remastered in 720p high definition, all of them fit on one Blu-ray disc, and they’ll all be playable in stereo 3D. And it’s exclusive to PlayStation 3.
Now that the news is well and truly out, a nine minute video showcasing gameplay from the HD version of Sands of Time has surfaced, giving us a good idea of how sharp the rest of the titles will look:
After a quick rumour-swirl thanks to a listing on an online retailer, Ubisoft has gone and confirmed that the Prince of Persia HD collection for PlayStation 3 is ‘a thing,’ and is slated to release in Europe in November.
Over the weekend Super Bowl XLIV was decided (go Saints!… ?), but during the Super Bowl, a new advert for the Prince of Persia: Sands of Time movie was aired, showing off all kinds of action-packed scenes, CG mastery, and lots and lots of sand. It’s all looking very good.
Watch below:
Gamers worried that the upcoming Prince of Persia film would fall prey to the videogame to film adaptation curse can breathe easy.
The first trailer for Jerry Bruckheimer’s film adaptation of Ubisoft’s ‘Prince of Persia: The Sands of Time’ has surfaced and it clearly shows that producer Bruckheimer has spared no expense, holding true to his word that it will not be one of his smaller productions.
Disney’s adaptation of Prince of Persia is being directed by Mike Newell (Harry Potter and the Goblet of Fire, Four Weddings and a Funeral) while Doug Miro and Carlo Bernard, Jordan Mechner (Prince of Persia creator) and Boaz Yakin wrote the script.
The new Xbox LIVE ‘Deal of the Week’ has been announced to be downloadable content (DLC) for Ubisoft’s latest iteration of Prince of Persia.
The DLC, entitled ’Prince of Persia: Epilogue,’ provides a number of new gameplay additions and abilities, as well as over three extra hours of entertainment.
For one week only, Xbox LIVE Gold members can get the Epilogue DLC for only 560 MS Points, before it goes back to its usual price of 800 MS Points.
Footage from Jerry Bruckheimer’s upcoming film adaption of Ubisoft’s Prince of Persia: The Sands of Time has surfaced on the internet.
We already know that Jake Gyllenhaal has beefed up quite considerably for his role as the Prince, but this footage reveals that Bruckheimer believes Gyllenhaal can tick a couple of extra things off his list as well: handsome – tick; great shape – tick; brilliant actor and talented – tick!
Check out the YouTube clip below for more insight into the film with an interview with Bruckheimer as well as clips from the film. Filmed in dusty Morocco, you will see Gyllenhaal fighting his way through over-crowded streets as Dastan and staring into the eyes of love interest Princess Tamina (played by Gemma Aterton from James Bond Quantam of Solace).
If you are anything like me, you would have been heartbroken at the end of last year’s magnificent Prince of Persia. While the game had a beautifully moving and harrowing ending that served as a fitting finale to the adventure, it was very difficult to accept that our escapade with the Prince and Elika had come to an end. Fortunately, the good people at Ubisoft Montreal Studios have heard our cries, and taken mercy upon us. Enter Epilogue, the first and hopefully not the last downloadable expansion to the Prince of Persia experience.
Epilogue is not quite what its name implies: gamers who expect a full conclusion to the main game and a complete sense of closure will not find it here. Rather, Epilogue functions as an episodic continuation of the game – almost a mini-sequel – providing an addendum to the main narrative. If there’s one thing that the developers of Epilogue cannot be accused of, it’s being lazy. Instead of churning out a rehashed chunk of the main game (as DLC is so often wont to be), Epilogue has been used as a platform for trying out some new design and gameplay ideas. In this way, Epilogue contains enough substance and novelty to be a worthy purchase for fans of the game.
Continue reading El33tonline’s review of Prince of Persia Epilogue (DLC).
Ubisoft are all set to release the downloadable content (DLC) for their latest Prince of Persia game next week, Epilogue, which features a new area called The Underground Palace from which the Prince and Elika must escape, using a new ability that briefly rebuilds ancient constructions that have long since been destroyed.
Over three hours of gameplay is promised with the DLC, which also brings with it a new attack ability in the Sprint Clash, enabling players to rush and attack their enemies - a tactic you can glimpse in action in the creepy trailer below:
Prince of Persia: Epilogue will be released next week on February 26th.
As promised, Ubisoft are on course to release downloadable content (DLC) for their recently (last year) released action adventure platformer, Prince of Persia.
The DLC is set to release on February 26 and expands Prince of Persia’s story with a whole new adventure, as the Prince and Elika need to escape The Underground Palace, using a new power that allows players to reconstruct areas (bridges, pathways etc.) that have long been destroyed, but will reappear for brief moments to allow the Prince and Elika to use before they vanish again.
The DLC promises over three hours of extra gameplay as players battle more cunning enemies and encounter more fiendish challenges as they traverse the environments.
Aiding them in their enemy encounters will be a new ability, the Sprint Clash, which enables players to rush up against an enemy and clash weapons, while new unlockable skins seek to add a fresh coat of paint to both the Prince and Elika.
Exciting, no? We enjoyed Prince of Persia quite a bit, so news of a set of DLC should be of considerable interest.
When Prince of Persia was released in 1989, its impact on gaming was massive and immediate. Not only did it represent a major step forward for the 2D platformer genre, but its clever level designs, engaging story, sword-based combat system and incredible character animation helped give rise to the action-adventure genre as we know it today.
Prince of Persia: The Fallen King is the latest entry in the long-running franchise. Released as a companion game to 2008’s sublime Prince of Persia (Xbox 360, PS3, PC), this DS exclusive returns to the series’ roots by being the first fully original 2D instalment released on a major platform in over a decade.
Fans of the Prince of Persia series, as well as DS owners who enjoy 2D platformers and action-adventures, will find The Fallen King to be an enjoyable game that is well worth their time… as long as they are willing to tolerate some frustrating and occasionally infuriating flaws.
Continue reading El33tonline’s review of Prince of Persia: The Fallen King.
Why, exactly, do we play videogames?
It’s a difficult question, and one to which different gamers (and game developers) would provide different answers. Traditionally, though, most of these answers would be focused on the concept of accomplishment. In videogames we face some specific and usually significant challenge in order to accomplish some goal. And once we accomplish said goal, we gain one or more rewards for our efforts. The bigger the challenge faced, and the more impressive the accomplishment, the better the rewards that are gained.
Accomplishment versus Experience
The seemingly simple principle of rewarding accomplishment has formed the basis of game design, specifically in genres such as the Action-Adventure, for as long as we can remember. But as of late there have been developers who have questioned this approach. During the previous console generation, a game designer by the name of Fumito Ueda, working for Sony Japan Studios, released two games that went wholly against the grain. Instead of focusing on providing hefty challenges and rewarding accomplishment, ICO and Shadow of the Colossus were focused on the experience of playing the game. The Ueda approach is also quite simple: should the gaming experience be sufficiently rich and immersive and unique, then the player will already be richly rewarded, and it simply becomes no longer necessary to provide some hefty challenge. These two games demonstrated that a game does not always have to be an endurance contest, or a race, or a tournament. Sometimes, a game can be a poem, or a ballet, or an opera. In short, it demonstrated beyond any doubt that videogames can indeed be art, instead of merely entertainment.
Continue reading El33tonline’s review of Prince of Persia.
The latest word from Ubisoft is that Prince of Persia has gone gold for the Xbox 360, PS3 and PC. The game will be available on the 5th of December on consoles while PC gamers will have to wait until the 12th of December.
The latest chapter is set in ancient Persia and introduces a new art style, evolved combat system and open world structure to the series. Ubisoft has also promised to offer DLC post-launch.
To see what’s in store for you check out these screenshots from the game.
Ubisoft has confirmed plans to release downloadable content for the new Prince of Persia game post-launch. The publisher promised further details and release date for the DLC in the near future.
“Our intention is to do downloadable content that really offers a lot of value for the player - another experience,” said Ben Mattes, Producer.
Ubisoft also launched a new Prince of Persia website to kick off the countdown to the release of the game. Prince of Persia will be released for the Xbox 360 and PS3 on the 5th of December.
The latest chapter in the Prince of Persia universe is scheduled to be released on the Xbox 360 and PS3 this December. The new Prince of Persia uses the engine that powered Assassin’s Creed and introduces a new art style, evolved combat system and open world structure to the series.
The game is set in ancient Persia and challenges players to master the acrobatics, strategy, fighting tactics and new combat system as the Prince. The open world structure is a first for the franchise and gives players the chance to decide how the storyline unfolds depending on the paths they choose.
Players can also look forward to dynamic AI, most notably the Prince’s new ally Elika, who joins the Prince and helps out with acrobatics, performing special duo acrobatic moves and fighting combo attacks.
If you want a closer look at how the game is shaping up, don’t miss some of the latest screenshots. If you are still hungry for more Prince of Persia information, check out the Q & A below with Ubisoft Montreal’s Chris Easton. In it you will find loads of juicy information including the lowdown on why Elika and a new art style were introduced. Thanks to the Xbox Community Team for the interview.
- XCN: How would you summarise the new-look Prince of Persia?
Chris Easton: Visual Poetry!
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