EL33TONLINE: News tag archive: polyphonydigital
What has the team at Polyphony Digital been working on since the release of Gran Turismo 5? Patches. Enormous patches that fulfilled the original vision of a game launch that didn’t represent the end of the journey, but the beginning.
The team has also been working on downloadable content, it seems.
Developer of all things realistic and racing Polyphony Digital has just released a regional and worldwide breakdown of its various (and varied) Gran Turismo titles in all regions, revealing that its incredible Gran Turismo 5 has managed to shift over 6 million units since its release at the end of November last year.
When Gran Turismo 5 was finally released at the tail-end of 2010, it was generally agreed that the realistic racing sim was overall ‘excellent,’ but there was a lot of confusion about just how excellent the game may have been, and in what grade of ‘excellence’ it could be pigeonholed.
“This game is amazing,” wrote series fans and racing aficionados alike, “but it’s not as amazing as it should have been! I hate it! But it’s amazing! But it’s terrible! But I’ve played dozens of hours already!”
Very confusing.
At the end of November, Sony Computer Entertainment and Polyphony Digital finally unleashed their combined masterwork – Gran Turismo 5, an amazingly realistic and beautiful racing game.
El33tonline was incredibly impressed with the game, writing in our review that Gran Turismo 5 is “a thing of wonder,” and that racing “has never felt so real in a videogame.”
If you haven’t yet grabbed a hold of the game for your PlayStation 3 game collection, then let El33tonline and Ster Kinekor provide you a chance to win a collector’s edition of Gran Turismo 5!
How can you do that? Easy. Answer a simple question, gently wrap it up in an email, and send the contents to El33tonline to be entered into the drawing!
Visit El33tonline’s Gran Turismo 5 Collector’s Edition competition page to find out more!
It looks as though Gran Turismo and Polyphony Digital head Kazunori Yamauchi has made good on his Twitter promises, as he and his team have recently delivered a new update for Gran Turismo 5 that improves and fixes a few areas of the game.
It was always going to be impossible for Gran Turismo 5 to live up to the expectations of grandeur placed upon it: Perfectly modelled cars, true-to-life racing physics, visible damage and car degradation, online, an engaging career mode, day/night cycles, weather… these are just some of the features talked about before the game was out. Polyphony Digital, meanwhile, quietly ignored the raging storm of internet debate and comparisons and went about creating their own vision. And it is a thing of wonder.
Some stuff is odd, some parts are a little under-baked, some bits are frustrating. But the core components of the game - the driving, the courses and the cars - are breathtaking at times, each in their own way. After 25 hours of play, I feel I’m just scratching the surface of the content of this game – it’s truly immense! I fully intend to put a lot more hours in, and I’ll consider revisiting this review once I’ve done that because at this stage it’s very hard to really say much more than I’m loving it as much as I hoped to!
Continue reading El33tonline’s review of Gran Turismo 5.
In a series of Twitter entries, Kazunori Yamauchi has revealed plans to release a few substantial updates and additions to the recently released Gran Turismo 5, which he and his team at Polyphony Digital recently shoved, pulled, willed and bribed out of the door.
According to GTPlanet, the planned Gran Turismo 5 update/s will add “mechanical damage options” and possibly even a free roam mode…
Here is the full collection of Yamauchi’s tweets talking Gran Turismo 5 updates, plans and reminders:
Gran Turismo 5 launched around the world yesterday. I’ll let that news sink in…
Has your head exploded yet? No? Good, because here’s another piece of great news that owners (and potential owners) of the realistic racing simulator will want to know about: The latest patch (which is set to add a variety of improvements) for the game has been announced by none other than Polyphony Digital head, Kazunori Yamauchi.
The ultimate racing simulator, Gran Turismo 5, is now out and available around the world, exclusively for the PlayStation 3!
To celebrate the launch, a suitably named ‘Launch Trailer’ for Sony and Polyphony Digital’s latest masterpiece has emerged to poke and prod anyone sitting on the fence about picking it up.
Be careful - you might hurt yourself when you fall:
Sony and Polyphony’s upcoming Gran Turismo 5 releases tomorrow! Did you know about that? Crazy stuff.
While the racing simulator will no doubt include an enormous, unconquerable singleplayer offering to allow you to get your racing jollies, unlock hundreds of cars, race on dozens of tracks, and compete in various racing disciplines, the online multiplayer mode in Gran Turismo 5 will initially not be available with a fresh, store-bought copy of the game.
Don’t worry, though. There’s a patch for that.
Hey folks. Don’t be alarmed, but I’m here to remind you that ‘the ultimate racing simulator,’ Gran Turismo 5 for PlayStation 3, is all set and ready to officially release into the hands of gamers around the world… tomorrow.
No, this isn’t one of the signs of the apocalypse! Don’t panic! It’s just a videogame… a videogame we’ve been waiting on now for many years… a videogame that’s seen many delays… a videogame that promises perfection in basically every facet…
… perhaps Gran Turismo 5 is ‘the one’ that the prophecies foretold! Run for your lives!
Oh, before you do that, though, you can watch a couple of official unboxing videos posted up on the PlayStation Blogs to see what’s included in the collector’s editions of Gran Turismo 5, and you should also try and enjoy a few gameplay videos showcasing this hugely impressive game, including the opening cinematic.
Then you can run:
Following the game’s unfortunate delay, were you worried that Polyphony’s Gran Turismo 5 wouldn’t be released in 2010, and would instead be pushed into 2011? Us too…
… until we caught news that the next racing simulation masterpiece has gone ‘gold’ (i.e. is fully complete) and is currently in production. Answering a question at the recent SEMA automotive trade event, Polyphony head Kazunori Yamauchi told consumer site Jalopnik:
Were you aware that this year’s racing simulator from Sony and Polyphony Digital, Gran Turismo 5, looks astonishingly realistic?
Have you perchance had the opportunity to peruse El33tonline’s previous coverage of this visually spectacular videogame to see whether or not the previous statement is true?
No matter, because if you haven’t yet seen Gran Turismo 5 in action and been stunned by the game’s graphical fidelity, then a new opportunity for such an experience awaits below as two new trailers for the game glide to the surface, showcasing off-road, city and countryside racing at its finest:
Polyphony Digital, subsidiaries of Sony Computer Entertainment, recently announced that as of December 2009, it has sold 55.45 million units across its entire series of realistic driving simulation games, Gran Turismo.
A new video interview with Gran Turismo and Polyphony general, Kazunori Yamauchi, explains what the team behind Gran Turismo 5 has put into the game over its five year development cycle, after scrapping all of their work on GT 4 and starting anew, and what benefits arose from a fresh codebase.
Lots of interesting snippets for Gran Turismo fans, straight from Yamauchi’s mouth, below:
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