EL33TONLINE: News tag archive: paulcrocker
One of the most anticipated blockbuster games of the year released this week around the world from Rocksteady Studios, the creator’s of 2009’s incredible Batman: Arkham Asylum, and in Batman: Arkham City, players will explore an amazingly detailed open-world while once again matching wits and resolve with The Batman’s arch-nemesis, The Joker.
A new villain, Hugo Strange, has also arrived on the scene as the steward of ‘Arkham City,’ a prison district sectioned off from Gotham that currently houses some of the most vile and dastardly ne’er-do-wells ever seen.
Naturally, there are foul goings-on in the massive metropolis and as T. Batman, players will be tasked with getting to the bottom of the trouble while meeting a huge cast of fan-favourite characters, all while gliding around the city and beating up a mountain of goons.
From what we’ve seen of Batman: Arkham City so far, its place on many a ‘Game of the Year’ list (and even ‘favourite game of all time’ lists) is assured, so Lisa and I jumped at the opportunity to speak with lead narrative designer at Rocksteady, Paul Crocker, about his work on the title, the challenges of writing for an open-world game, the value of collaboration, and more.
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