EL33TONLINE: News tag archive: kenlevine
As revealed in the second part of a video developer diary for Bioshock Infinite, it’s incredibly difficult being a voice actor (or any actor, really) when you’re required to change and intensify moods and emotions on-the-fly to get the perfect performance.
Sometimes, you need a little… ‘encouragement’ from your colleagues to help you reach a particularly difficult emotion, which can result in a few tense moments.
In the first part of a brand new developer diary series featuring Irrational’s Bioshock Infinite, the voice actors of the game (who play protagonists Booker and Elizabeth) speak about their roles and what they enjoy about ‘inhabiting’ their characters, both of whom are on a literal and metaphorical journey of discovery in the incredible (and incredibly hostile) city in the sky, Columbia.
Last week, GTTV ran an episode of the show dedicated to Irrational Games’ Bioshock Infinite with thoughts and discussion offered by studio head Ken Levine, as well as GT’s own Geoff Keighley, while the full E3 2011 demonstration was revealed for the first time to the general public.
Now, the full 15-minute video demo has been released sans Levine and Keighley to allow you to enjoy the action and visuals without interruption. Grab a hot drink (or a cold one, depending), settle in and let the excitement of Irrational’s next first-person masterpiece wash over you:
Those lucky enough to see the full Bioshock Infinite demo behind-closed-doors earlier this year would have been treated to one of the most exciting showings of a videogame in recent years, save for the game’s initial reveal last year.
Now that E3 2011 is done and dusted, Irrational Games has seen it fit to release that gameplay demo in video form in its entirety, with Ken Levine and GameTrailers TV’s Geoff Keighley discussing the contents of this incredible first-person action game in depth.
Absolutely, definitely not to be missed – watch the full 20-minute episode of GTTV featuring Bioshock Infinite now:
Irrational Games has been very careful in revealing the world, characters and story of the team’s Bioshock Infinite, and despite a number of screenshots, gameplay videos and collections of gripping information, we still haven’t caught a glimpse of the game’s main protagonist, Booker DeWitt.
Thanks to the latest edition of digital mag EGMi, that’s all changed.
Irrational’s art team has put together an incredible cover for the magazine, inspired by issue 141 of X-Men, ‘Days of Future Past,’ released in 1981.
Booker does have a bit of a ‘Wolverine’ thing going on, doesn’t he?
It’s official: According to the Game Critics Awards, Bioshock Infinite is one of the games to watch out for in 2012, and with very good reason – it looks all kinds of exciting!
From all of the videos, screenshots and information we’ve managed to collect on Bioshock Infinite, it’s effortlessly become one of our number one most anticipated games of next year and by far the most exciting first-person action game.
But if this excitement wasn’t enough, Irrational Games has gone and released a super teaser gameplay video to reveal a little more of Bioshock Infinite, with footage taken from the demo shown at E3 this year. While it’s packed with in-game video, it raises many more questions than answers:
Despite the jaw-dropping set-piece action and minute-to-minute gameplay snippets we’ve seen of Bioshock Infinite, there is still another potentially more exciting aspect to Irrational Games’ next title that we’re about to get a look at – ‘tears’ or ‘rifts.’
As chief protagonist Booker deWitt, you’ll be joined by the powerful Elizabeth who is able to manipulate and open up visible rifts in the world, and use these splits in space and time to the pair’s advantage.
But that’s not all. As you’ll see in the latest Bioshock Infinite developer diary below, Elizabeth is able to reach into different times completely, transporting you to different periods of history in the process.
Hair-raising stuff:
As is to be expected from a game in development at Bioshock creator Irrational Games (and a foregone conclusion if you consider game industry luminary Ken Levine is heading the project), Bioshock Infinite will play host to a far-reaching narrative with political intrigue that’s not only understandable, but exciting to uncover, too!
Two warring faction in the world of Bioshock Infinite fight for control of the floating utopian city of Columbia – the founding government lead by Comstock, and the revolutionary Vox Populi.
To mark the 10th anniversary of the PlayStation 2 in North America, the US PlayStation Blog went around and asked a few recognised, legendary and celebrated game developers (as well as games press people) to name their top three favourite PlayStation 2 games of all time:
“Word quickly spread,” writes Sid Shuman on the blog, “the project swelled in scope, and the result is what you see here — a definitive list of ‘must-play’ PS2 games by some of the greatest living game developers in the business.”
27 folks made the list, which includes the likes of Warren Spector, Ken Levine, David Jaffe, Tim Schafer and Cliff Bleszinski.
Out of the 27, however, I couldn’t help but notice that there’s only one woman represented in the bunch – Double Fine’s Tasha Harris. Just sayin’ Sony.
You can find the full list of developers and their favourite PS2 games below:
We can all agree that Bioshock Infinite is looking mighty. This can now be recorded as fact, following the release of an [unintelligible] gameplay video revealing new features, epic scenes and fantastic locations that we’ll be able to enjoy in the first-person action adventure game.
But there are still so many questions yet to be answered, many of which will remain a mystery until the game releases in 2012.
Some of these queries regarding Bioshock Infinite, however, are definitely allowed to be asked in the interim, and as Sid Shuman from the PlayStation Blog finds out, Irrational Games creative director Ken Levine may even answer them!
The reveal of Irrational Games’ next title yesterday, Bioshock Infinite, was incredibly exciting, and while some may be a little disappointed that the studio that originally brought us Bioshock isn’t working on something completely new, the possibilities are staggering for this new vision of the universe.
To get mega-pumped (Translation: Very Excited) for Bioshock Infinite, you should definitely watch the two video interviews leashed below, where lead artist Shawn Robertson and game director Ken Levine talk about the inspiration behind the game, how this title will be different from the original Bioshock, and what kind of gameplay experiences we can expect in the future.
Levine even hints at a gameplay scenario! squeal
Unleash:
[Update] Added the first three released screenshots for Bioshock Infinite. [End of Update]
Irrational Games’ next title has been revealed to be a game called Bioshock Infinite, a first-person shooter set in 1912 which takes players to Columbia, an immense city suspended in the sky.
The floating city was originally created as a symbol of American ideals at a key time in the history of the United States, and just as the country was emerging as a world power. Columbia was sent to foreign countries to display the might of America and to awe onlookers around the world, but the venture went terribly awry and the city disappeared into the clouds, heading for an unknown destination
Meanwhile, Booker DeWitt, a former Pinkerton agent, has been sent to find and rescue a young woman named Elizabeth who has been imprisoned in the city of Columbia since childhood.
The pair develop a bond, and DeWitt is able to enhance his own abilities with the help of Elizabeth in the hope of escaping the city – a city on the verge of destruction, and literally falling from the sky.
The last game that emerged from the studios of Irrational Games (known then as 2K Boston) was the original Bioshock, which released half-way through 2007.
A masterpiece of a first-person action adventure game, Bioshock got everybody in the game industry talking, and most likely affected the design of all similar games going forward as developers scrambled to match the excellent experience on offer.
Now, half-way through 2010 and three years later, we still don’t have a clue as to what Irrational is currently working on. This could very well all change come August 11th this year.
Bioshock was an amazing game, and an amazing achievement in the world of videogames, but if everything had gone according to the exact plans laid out at the beginning of the project, before all of those years in development and a semi-reboot, the game could have turned out very differently, as evidence by the release of Bioshock’s original publisher pitch documentation.
If you’re as big of a Bioshock fan as I am, then you’re going to really enjoy poring over this documentation which talks about features intended for the original game in the series, but never made it in.
[Update] OK, the Irrational website has gone live for realz. Enjoy. [End of Update]
Late last week it was announced that 2K Boston (Bioshock) would be rightfully reverting to their previous name of Irrational Games, and with that news, a countdown clock went up on their website, ticking down to a time when we would be able to take an extended peek behind the curtain at the studio, as the developers there revealed information about past projects and current goings-on.
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